Realistic Character Making in Blender
Do you have problems understanding the workflow for realistic character creation in Blender only?
Then I welcome you to Nexttut education's Realistic Character Making in Blender course.
WHY SHOULD YOU LEARN FROM ME:
My name is Daniel da Costa and I have been a 3D character artist for about 10 years now. I have worked for TV commercials, movie agencies and 3D animation studios, currently I’m working as a freelance character artist and 3D tutor.
By the end of this course:
● You'll be able to sculpt realistic characters using blender and you’ll get a great sense of the head construction from start to finish.
● You’ll be able to model, sculpt, make retopology, UV mapping, texture, shading, grooming and render of realistic characters.
WHAT WILL I LEARN:
● Blender Sculpting System
● Blocking head guidelines
● Sculpting the female head
● Making Retopology
● Head UV mapping
● Texturing workflow
● Skin shading process
● Creating hair in blender
● Rendering with cycles
COURSE PROJECTS:
We will start with a sphere using our sculpt system. Then we will make the general blocking of the head. I will explain what you should watch for in an initial sculpting. Then we will make the hair block and torso, always starting the model from the top to the bottom. T
Realistic Character Making in Blender
Realistic Character Making in Blender
Do you have problems understanding the workflow for realistic character creation in Blender only?
Then I welcome you to Nexttut education's Realistic Character Making in Blender course.
WHY SHOULD YOU LEARN FROM ME:
My name is Daniel da Costa and I have been a 3D character artist for about 10 years now. I have worked for TV commercials, movie agencies and 3D animation studios, currently I’m working as a freelance character artist and 3D tutor.
By the end of this course:
● You'll be able to sculpt realistic characters using blender and you’ll get a great sense of the head construction from start to finish.
● You’ll be able to model, sculpt, make retopology, UV mapping, texture, shading, grooming and render of realistic characters.
WHAT WILL I LEARN:
● Blender Sculpting System
● Blocking head guidelines
● Sculpting the female head
● Making Retopology
● Head UV mapping
● Texturing workflow
● Skin shading process
● Creating hair in blender
● Rendering with cycles
COURSE PROJECTS:
We will start with a sphere using our sculpt system. Then we will make the general blocking of the head. I will explain what you should watch for in an initial sculpting. Then we will make the hair block and torso, always starting the model from the top to the bottom. T