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Realistic Human Skin Free Smart Material

zahers
(1 ratings)
Product description
1 ratings

Realistic Human Skin Free Smart Material

Quickly drag and drop this smart material into your layer stack and give your head or body model a great skin base to build on!
Key Features:

  • 100% Procedural Base Skin Details
  • UV-Independent Base Skin Details (Tri-Planar Projection)
  • Intelligent mask fill layers can be used to tune each and every effect

Generally the parameters you'd want to play with are:

  • base color opacity
  • mask layer opacity
  • mask balance slider (controls details density)
  • mask tiling slider (controls details size)

Sample project includes head and eyes mesh (with mesh maps baked from a high poly). Use this project as a starting point to learn where you should (usually) paint the color regions of the face (red, blue, yellow, purple. orange, white), and learn to use this material.
Uses tried and tested base roughness and scattering values suited for Unreal Engine.

Notes:

Due to upload size restrictions project file I made the texture sets at the lowest resolution. Raise to the desired resolution after downloading.

Enable Subsurface Scattering in the project with intensity set to 0.1.

Make sure all mesh maps are baked beforehand in order to use the material to its full potential.

Feel free to leave a review if you like the product and ask any questions. My email is: 

Realistic Human Skin Free Smart Material

Product description
1 ratings

Realistic Human Skin Free Smart Material

Quickly drag and drop this smart material into your layer stack and give your head or body model a great skin base to build on!
Key Features:

  • 100% Procedural Base Skin Details
  • UV-Independent Base Skin Details (Tri-Planar Projection)
  • Intelligent mask fill layers can be used to tune each and every effect

Generally the parameters you'd want to play with are:

  • base color opacity
  • mask layer opacity
  • mask balance slider (controls details density)
  • mask tiling slider (controls details size)

Sample project includes head and eyes mesh (with mesh maps baked from a high poly). Use this project as a starting point to learn where you should (usually) paint the color regions of the face (red, blue, yellow, purple. orange, white), and learn to use this material.
Uses tried and tested base roughness and scattering values suited for Unreal Engine.

Notes:

Due to upload size restrictions project file I made the texture sets at the lowest resolution. Raise to the desired resolution after downloading.

Enable Subsurface Scattering in the project with intensity set to 0.1.

Make sure all mesh maps are baked beforehand in order to use the material to its full potential.

Feel free to leave a review if you like the product and ask any questions. My email is: 

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Product Details
Textures
Yes
UVs
Yes
Materials
Yes