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Realistic- Medieval Clothing Full Creation Process Video Tutorial ( 16 Hours ) + Project Files Vol.01

G_Pouraskar
(46 ratings)
Product description
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Realistic- Medieval Clothing Full Creation Process Video Tutorial ( 16 Hours ) + Project Files Vol.01

In this tutorial, I will model the clothes in Clo3d or Marvelous designer software. Then I retopology the model with the help of 3ds Max and Zbrush software. After retopology, I add details to the model with the help of Zbrush software. Then I UV the Low Poly model in the RizomUV software. Finally, I bake in Substance 3d Painter software and add it to the texture model.Good luck guys ( Please Smile)

Nore: all videos are  no voice-over ,But be sure you will understand them

info about this Product :

  • +16 Hours Tutorial 
  • Modeling ( Clo3d/marvelous designer + 3ds Max + Zbrush )
  • Unwrapping( Rizom UV ) 
  • Detail ( Zbrush )
  • Retopology ( 3ds Max , Zbrush )
  • baking ( Substance 3d Painter )
  • Texturing ( Substance 3d Painter )
  • Project File ( Brush + Clo3d File + Obj + Psd file ( Alpha ) )
  • Clean Quad Topology
  • Unwrapping in UDIM workflow

Realistic- Medieval Clothing Full Creation Process Video Tutorial ( 16 Hours ) + Project Files Vol.01

Product description
1 ratings

Realistic- Medieval Clothing Full Creation Process Video Tutorial ( 16 Hours ) + Project Files Vol.01

In this tutorial, I will model the clothes in Clo3d or Marvelous designer software. Then I retopology the model with the help of 3ds Max and Zbrush software. After retopology, I add details to the model with the help of Zbrush software. Then I UV the Low Poly model in the RizomUV software. Finally, I bake in Substance 3d Painter software and add it to the texture model.Good luck guys ( Please Smile)

Nore: all videos are  no voice-over ,But be sure you will understand them

info about this Product :

  • +16 Hours Tutorial 
  • Modeling ( Clo3d/marvelous designer + 3ds Max + Zbrush )
  • Unwrapping( Rizom UV ) 
  • Detail ( Zbrush )
  • Retopology ( 3ds Max , Zbrush )
  • baking ( Substance 3d Painter )
  • Texturing ( Substance 3d Painter )
  • Project File ( Brush + Clo3d File + Obj + Psd file ( Alpha ) )
  • Clean Quad Topology
  • Unwrapping in UDIM workflow
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