Realistic- Medieval Clothing Full Creation Process Video Tutorial + Project Files Vol.02
In this tutorial, I will model the clothes in Clo3d or Marvelous designer software. Then I retopology the model with the help of 3ds Max and Zbrush software. After retopology, I add details to the model with the help of Zbrush software. Then I UV the Low Poly model in the RizomUV software. Finally, I bake in Substance 3d Painter software and add it to the texture model.In this tutorial, I taught you how to model your own armor at high speed in Zbrush. I have also taught you how to use the new Substance Painter tool, the Path tool.Good luck guys ( Please Smile)
Nore: all videos are no voice-over ,But be sure you will understand them
info about this Product :
- +17 Hours Tutorial ( 1024 Min )
- Modeling ( Clo3d/marvelous designer + 3ds Max + Zbrush )
- Unwrapping( Rizom UV )
- Detail ( Zbrush )
- Retopology ( 3ds Max , Zbrush )
- baking ( Substance 3d Painter )
- Texturing ( Substance 3d Painter )
- Project File ( Clo3d File + Obj + Psd file ( Alpha ) )
- Clean Quad Topology
- Unwrapping in UDIM workflow
Realistic- Medieval Clothing Full Creation Process Video Tutorial + Project Files Vol.02
Realistic- Medieval Clothing Full Creation Process Video Tutorial + Project Files Vol.02
In this tutorial, I will model the clothes in Clo3d or Marvelous designer software. Then I retopology the model with the help of 3ds Max and Zbrush software. After retopology, I add details to the model with the help of Zbrush software. Then I UV the Low Poly model in the RizomUV software. Finally, I bake in Substance 3d Painter software and add it to the texture model.In this tutorial, I taught you how to model your own armor at high speed in Zbrush. I have also taught you how to use the new Substance Painter tool, the Path tool.Good luck guys ( Please Smile)
Nore: all videos are no voice-over ,But be sure you will understand them
info about this Product :
- +17 Hours Tutorial ( 1024 Min )
- Modeling ( Clo3d/marvelous designer + 3ds Max + Zbrush )
- Unwrapping( Rizom UV )
- Detail ( Zbrush )
- Retopology ( 3ds Max , Zbrush )
- baking ( Substance 3d Painter )
- Texturing ( Substance 3d Painter )
- Project File ( Clo3d File + Obj + Psd file ( Alpha ) )
- Clean Quad Topology
- Unwrapping in UDIM workflow