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Realistic Santa Arms | Cinematic Edition

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Product description

Realistic Santa Arms | Cinematic Edition

Realistic Santa’s Arms

OMNIA Cinematic Edition | Optimized for Blender 4+ Cycles

Fully rigged realistic arms built for cinematic production, stills, and detailed animation in Blender’s Cycles.

Built with the OMNIA System.

Realistic male arms dressed in a traditional Santa Claus outfit, featuring soft red fabric with subtle wrinkles and white fur cuffs.Natural skin tone on the hands with short clean nails and mild surface detailing for a believable festive look.

High-Resolution Sculpted Topology

  • Multiresolution modifier with 3 levels of sculpt detail
  • Clean quad-based mesh, no n-gons
  • Well-organized UVs for precise bake and texture management
  • 9,030 Vertices / 17,762 Triangles (Base Mesh)
  • 528,360 Vertices / 1,055,120 Triangles (Multires Mesh)

High-Resolution Textures

  • Fine details baked into 8K displacement and normal maps
  • PBR textures in 4K: Albedo, Roughness, etc.
  • Optimized for realistic lighting and physically-accurate shading

AXIS Rig System (Rigify-Based)

  • Advanced IK/FK rig for arms and partial torso
  • Bone-driven shape key corrections for smooth deformation
  • Organized bone layers and constraints to avoid distortion
Antonio Solano

Antonio Solano

(1 ratings)
Product description

Realistic Santa Arms | Cinematic Edition

Realistic Santa’s Arms

OMNIA Cinematic Edition | Optimized for Blender 4+ Cycles

Fully rigged realistic arms built for cinematic production, stills, and detailed animation in Blender’s Cycles.

Built with the OMNIA System.

Realistic male arms dressed in a traditional Santa Claus outfit, featuring soft red fabric with subtle wrinkles and white fur cuffs.Natural skin tone on the hands with short clean nails and mild surface detailing for a believable festive look.

High-Resolution Sculpted Topology

  • Multiresolution modifier with 3 levels of sculpt detail
  • Clean quad-based mesh, no n-gons
  • Well-organized UVs for precise bake and texture management
  • 9,030 Vertices / 17,762 Triangles (Base Mesh)
  • 528,360 Vertices / 1,055,120 Triangles (Multires Mesh)

High-Resolution Textures

  • Fine details baked into 8K displacement and normal maps
  • PBR textures in 4K: Albedo, Roughness, etc.
  • Optimized for realistic lighting and physically-accurate shading

AXIS Rig System (Rigify-Based)

  • Advanced IK/FK rig for arms and partial torso
  • Bone-driven shape key corrections for smooth deformation
  • Organized bone layers and constraints to avoid distortion
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Product Details
Release Version
2.2.2
Polycount
17762
Texture Resolution
4096 x 4096
Textures
Yes
UVs
Yes
Materials
Yes
Published
3 months ago
Updated
1 month ago
Software