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Realistic Teeth Zbrush File from Scan Data

Darrell Abney
(12 ratings)
Product description

Realistic Teeth Zbrush File from Scan Data

This is a clean 3d scan of real teeth saved as a .STL file ready for 3d printing. 2 STL's included, upper and lower teeth with gums.
Also included are Zbrush (multi subdivision level)  3dMax, Maya, and OBJ file formats

By purchasing you agree to these terms:

All content sold is licensed to the buyer (who may be either an individual or company) for the lifetime right to use the content in developing an unlimited number of products and in shipping those products. The buyer is also licensed to make the content available to employees and contractors for the sole purpose of contributing to products controlled by the buyer.

Each such product built using content must be a standalone creative work (such a game, simulation, or video) in which content is merely a component and not the primary focus. For example, it may not be a content pack for distribution to engine users.

Users are free to modify any content they purchase.

All items sold are non-transferable, and users cannot sub-license the content for further redistribution, whether or not they have modified it. Users cannot buy the content and then distribute it to other developers to use in other projects, for example by listing it on the Marketplace or another store themselves.

Realistic Teeth Zbrush File from Scan Data

Product description

Realistic Teeth Zbrush File from Scan Data

This is a clean 3d scan of real teeth saved as a .STL file ready for 3d printing. 2 STL's included, upper and lower teeth with gums.
Also included are Zbrush (multi subdivision level)  3dMax, Maya, and OBJ file formats

By purchasing you agree to these terms:

All content sold is licensed to the buyer (who may be either an individual or company) for the lifetime right to use the content in developing an unlimited number of products and in shipping those products. The buyer is also licensed to make the content available to employees and contractors for the sole purpose of contributing to products controlled by the buyer.

Each such product built using content must be a standalone creative work (such a game, simulation, or video) in which content is merely a component and not the primary focus. For example, it may not be a content pack for distribution to engine users.

Users are free to modify any content they purchase.

All items sold are non-transferable, and users cannot sub-license the content for further redistribution, whether or not they have modified it. Users cannot buy the content and then distribute it to other developers to use in other projects, for example by listing it on the Marketplace or another store themselves.

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