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Realtime Hair Asset "Ellie" - 4K Textures + Maya Editable File

Mariia Zatorska
(2 ratings)
Product description

Realtime Hair Asset "Ellie" - 4K Textures + Maya Editable File

Ellie inspired real-time hair for games (hair cards).

- FBX , OBJ (29k triangles), FBX/OBJ (15k triangles)

- 4k textures TGA: Mask/ Alpha / Depth / Flow / Gradient Ramp or Root / Id / Color (dark brown) / Normal / AO

- Maya source file (easy to edit haircards)

- Blender 2.9 editable file (hair cards organized in Groups with subdivision modifier)

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You will find two variants of the hair texture: thick and thin hair. Depending of what engine you use you can choose the one that best fits your render style.

Maya 2019 source file:


  • Haircut sculpt 

  • Hair cards organized in groups and easy to fix/change the hairstyle/polycount to meet your needs. To change the polycount - combine the cards into one object, perform Mesh ->Smooth, then Mesh ->Reduce (set the desired polycount) operation in Maya.

  • Hair texture to use in Maya for preview.
    • Blender 2.9 editable file:


      • Hair cards organized in Groups (not collections). They are low poly with a subdivision modifier (not applied).  You could Remesh the cards to the desired polycount.

      • Game-ready hair models - 28k and 15k triangles.
        • For UnrealEngine 4 I have included Material Instance parameters for each color - UE4 Screenshots.

          -----

          Please note, that the head mesh is not included.

          Hope you like it!

Realtime Hair Asset "Ellie" - 4K Textures + Maya Editable File

Product description

Realtime Hair Asset "Ellie" - 4K Textures + Maya Editable File

Ellie inspired real-time hair for games (hair cards).

- FBX , OBJ (29k triangles), FBX/OBJ (15k triangles)

- 4k textures TGA: Mask/ Alpha / Depth / Flow / Gradient Ramp or Root / Id / Color (dark brown) / Normal / AO

- Maya source file (easy to edit haircards)

- Blender 2.9 editable file (hair cards organized in Groups with subdivision modifier)

------

You will find two variants of the hair texture: thick and thin hair. Depending of what engine you use you can choose the one that best fits your render style.

Maya 2019 source file:


  • Haircut sculpt 

  • Hair cards organized in groups and easy to fix/change the hairstyle/polycount to meet your needs. To change the polycount - combine the cards into one object, perform Mesh ->Smooth, then Mesh ->Reduce (set the desired polycount) operation in Maya.

  • Hair texture to use in Maya for preview.
    • Blender 2.9 editable file:


      • Hair cards organized in Groups (not collections). They are low poly with a subdivision modifier (not applied).  You could Remesh the cards to the desired polycount.

      • Game-ready hair models - 28k and 15k triangles.
        • For UnrealEngine 4 I have included Material Instance parameters for each color - UE4 Screenshots.

          -----

          Please note, that the head mesh is not included.

          Hope you like it!

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Product Details
Software
Release Version
1
Polycount
15,000
Textures
Yes
UVs
Yes
Materials
Yes