Product banner image

Realtime Hair Asset "Ellie" - 4K Textures + Maya Editable File

Mariia Zatorska
(5 ratings)
Product description

Realtime Hair Asset "Ellie" - 4K Textures + Maya Editable File

Ellie inspired real-time hair for games (hair cards).

- FBX , OBJ (29k triangles), FBX/OBJ (15k triangles)

- 4k textures TGA: Mask/ Alpha / Depth / Flow / Gradient Ramp or Root / Id / Color (dark brown) / Normal / AO

- Maya source file (easy to edit haircards)

- Blender 2.9 editable file (hair cards organized in Groups with subdivision modifier)

------

You will find two variants of the hair texture: thick and thin hair. Depending of what engine you use you can choose the one that best fits your render style.

Maya 2019 source file:


  • Haircut sculpt 

  • Hair cards organized in groups and easy to fix/change the hairstyle/polycount to meet your needs. To change the polycount - combine the cards into one object, perform Mesh ->Smooth, then Mesh ->Reduce (set the desired polycount) operation in Maya.

  • Hair texture to use in Maya for preview.
    • Blender 2.9 editable file:


      • Hair cards organized in Groups (not collections). They are low poly with a subdivision modifier (not applied).  You could Remesh the cards to the desired polycount.

      • Game-ready hair models - 28k and 15k triangles.
        • For UnrealEngine 4 I have included Material Instance parameters for each color - UE4 Screenshots.

          -----

          Please note, that the head mesh is not included.

          Hope you like it!

Realtime Hair Asset "Ellie" - 4K Textures + Maya Editable File

Product description

Realtime Hair Asset "Ellie" - 4K Textures + Maya Editable File

Ellie inspired real-time hair for games (hair cards).

- FBX , OBJ (29k triangles), FBX/OBJ (15k triangles)

- 4k textures TGA: Mask/ Alpha / Depth / Flow / Gradient Ramp or Root / Id / Color (dark brown) / Normal / AO

- Maya source file (easy to edit haircards)

- Blender 2.9 editable file (hair cards organized in Groups with subdivision modifier)

------

You will find two variants of the hair texture: thick and thin hair. Depending of what engine you use you can choose the one that best fits your render style.

Maya 2019 source file:


  • Haircut sculpt 

  • Hair cards organized in groups and easy to fix/change the hairstyle/polycount to meet your needs. To change the polycount - combine the cards into one object, perform Mesh ->Smooth, then Mesh ->Reduce (set the desired polycount) operation in Maya.

  • Hair texture to use in Maya for preview.
    • Blender 2.9 editable file:


      • Hair cards organized in Groups (not collections). They are low poly with a subdivision modifier (not applied).  You could Remesh the cards to the desired polycount.

      • Game-ready hair models - 28k and 15k triangles.
        • For UnrealEngine 4 I have included Material Instance parameters for each color - UE4 Screenshots.

          -----

          Please note, that the head mesh is not included.

          Hope you like it!

ratings
This product doesn’t have any ratings yet.
Click on ‘This Store’ to see all ratings for this seller.
Product Details
Software
Release Version
1
Polycount
15,000
Textures
Yes
UVs
Yes
Materials
Yes
Published
2022-12-07
Updated
2023-01-11