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Restaurant Crime Scene Environment

Leartes Studios
(1 ratings)
Product description

Restaurant Crime Scene Environment

This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

Art created by awesome artist Jason Cheung (Yi Kai)

Includes Showcased Preassembled Scene

If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.

For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.

Technical Details

Features:

  • 94 Meshes
  • Additional controls for roughness, albedo, normals, subsurface, tiling, and more
  • Vertex paint setup for walls and surfaces
  • Channel packed Roughness | Metalness | Ambient Occlusion
  • Cinematic post process and look up table
  • Optimized for games

Scaled to Epic Skeleton: Yes

Collision: Yes, automatically generated and per-poly mix based on complexity of asset

Vertex Count: Displayed in Documentation

Number of Meshes: 94

Number of

Restaurant Crime Scene Environment

Product description

Restaurant Crime Scene Environment

This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

Art created by awesome artist Jason Cheung (Yi Kai)

Includes Showcased Preassembled Scene

If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.

For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.

Technical Details

Features:

  • 94 Meshes
  • Additional controls for roughness, albedo, normals, subsurface, tiling, and more
  • Vertex paint setup for walls and surfaces
  • Channel packed Roughness | Metalness | Ambient Occlusion
  • Cinematic post process and look up table
  • Optimized for games

Scaled to Epic Skeleton: Yes

Collision: Yes, automatically generated and per-poly mix based on complexity of asset

Vertex Count: Displayed in Documentation

Number of Meshes: 94

Number of

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