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Rigging Nude Females in Blender, Workspace and Course Overview

Philo Viveró
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Product description
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Rigging Nude Females in Blender, Workspace and Course Overview

Course Overview

There are a lot of things you see on a nude that you don’t see on a clothed model. From the scapula to the shoulder, the hips to the toes, there are a lot of concerns that traditional character rigging tutorial series skip.

We will skip none of these.

When viewing a nude character, all of her joints, bends, and creases must be addressed. If we fail that, the nude will look low-quality and strange.

Improper treatment of these items lead to drinking-straw collapsed elbows, awful disjointed hips, and necks that look like they belong on a monster. Not only will we improve on these joints, but sometimes we will go above and beyond to add subtle deforms that give a subtle punch to the render that everyone will notice and appreciate, but unlikely even the pros will be able to explain the difference that puts your renders above-and-beyond.

In short, this series of tutorial videos will teach you the required techniques and skills to make your nude character attractive and human-looking.

A note on techniques: Philo Vivero does not use shape keys or weight painting for bone weights. This means there will be some extra bones to capture weight, and much of the tutorial will concentrate the tricky interplay between bones and mesh shape. The methods are not incompatible with using shape keys or weight painting bone weights, but this course does not use them. All deforms are from parenting the mesh to the arm

Rigging Nude Females in Blender, Workspace and Course Overview

Product description
1 ratings

Rigging Nude Females in Blender, Workspace and Course Overview

Course Overview

There are a lot of things you see on a nude that you don’t see on a clothed model. From the scapula to the shoulder, the hips to the toes, there are a lot of concerns that traditional character rigging tutorial series skip.

We will skip none of these.

When viewing a nude character, all of her joints, bends, and creases must be addressed. If we fail that, the nude will look low-quality and strange.

Improper treatment of these items lead to drinking-straw collapsed elbows, awful disjointed hips, and necks that look like they belong on a monster. Not only will we improve on these joints, but sometimes we will go above and beyond to add subtle deforms that give a subtle punch to the render that everyone will notice and appreciate, but unlikely even the pros will be able to explain the difference that puts your renders above-and-beyond.

In short, this series of tutorial videos will teach you the required techniques and skills to make your nude character attractive and human-looking.

A note on techniques: Philo Vivero does not use shape keys or weight painting for bone weights. This means there will be some extra bones to capture weight, and much of the tutorial will concentrate the tricky interplay between bones and mesh shape. The methods are not incompatible with using shape keys or weight painting bone weights, but this course does not use them. All deforms are from parenting the mesh to the arm

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