Rino's Diner Environment
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Art created by awesome artist - Ryan Ho
Lighting created by awesome lighting artists - Dmitry Masaltsev and Mikhail Beresten
Includes Showcased Preassembled Scene
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.
Features:
- 147 Meshes
- Additional controls for roughness, albedo, normals, subsurface, tiling, and more
- Channel packed Roughness | Metalness | Ambient Occlusion
- Cinematic post process and lookup table
- Optimized for games
Scaled to Epic Skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on the complexity of asset
Vertex Count: Displayed in Documentation
Number of Meshes: 147
Number of Materials and Material Instances: 91
Rino's Diner Environment
Rino's Diner Environment
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Art created by awesome artist - Ryan Ho
Lighting created by awesome lighting artists - Dmitry Masaltsev and Mikhail Beresten
Includes Showcased Preassembled Scene
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.
Features:
- 147 Meshes
- Additional controls for roughness, albedo, normals, subsurface, tiling, and more
- Channel packed Roughness | Metalness | Ambient Occlusion
- Cinematic post process and lookup table
- Optimized for games
Scaled to Epic Skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on the complexity of asset
Vertex Count: Displayed in Documentation
Number of Meshes: 147
Number of Materials and Material Instances: 91