ROLLED UP SLEEVES PACK / genesis 8 zprj obj fbx highpoly
2021
CLO 3D / Marvelous Designer native ZPRJ info:
• Simulation mode: CPU (default)
• Avatar: default Genesis 8 male, 1 mm skin offset
• Pose: standard A-pose
• Clothing geometry: quads, raw highpoly, 5 mm particle distance
• Retopology or auto-remesh: no
• Decorative details geometry (buttons): tris, highpoly
• Topstitch: no
• Textures: no (only seamlines and puckering in normal map)
• Colorway: same as in the preview
• Rolled-up parts = imitations (they're just thick mesh)
• Saved with avatar
OBJ and FBX export info:
• Avatar: removed
• Pose: standard A-pose
• Rigged: no
• Scale: cm (DAZ Studio), 100%, moved to ground center
• Geometry: quads/tris, multiple objects, thick unweld only
• Polycount (max): faces = 126,206; vertices = 129,659
• Retopology or auto-remesh: no
• Unwrapped UVs: 8192x8192, non-overlapping
• UV Maps: diffuse, normal
• UV fill texture seams: 5 px
• Colorway: same as in the preview
If you have any questions or suggestions, feel free t
ROLLED UP SLEEVES PACK / genesis 8 zprj obj fbx highpoly
ROLLED UP SLEEVES PACK / genesis 8 zprj obj fbx highpoly
2021
CLO 3D / Marvelous Designer native ZPRJ info:
• Simulation mode: CPU (default)
• Avatar: default Genesis 8 male, 1 mm skin offset
• Pose: standard A-pose
• Clothing geometry: quads, raw highpoly, 5 mm particle distance
• Retopology or auto-remesh: no
• Decorative details geometry (buttons): tris, highpoly
• Topstitch: no
• Textures: no (only seamlines and puckering in normal map)
• Colorway: same as in the preview
• Rolled-up parts = imitations (they're just thick mesh)
• Saved with avatar
OBJ and FBX export info:
• Avatar: removed
• Pose: standard A-pose
• Rigged: no
• Scale: cm (DAZ Studio), 100%, moved to ground center
• Geometry: quads/tris, multiple objects, thick unweld only
• Polycount (max): faces = 126,206; vertices = 129,659
• Retopology or auto-remesh: no
• Unwrapped UVs: 8192x8192, non-overlapping
• UV Maps: diffuse, normal
• UV fill texture seams: 5 px
• Colorway: same as in the preview
If you have any questions or suggestions, feel free t