Roman Imperial Caesareum Temple
Hello my 3D friends,
Here we have a detailed Ancient Roman Caesareum Temple for your consideration
Modelled in Blender 2.79
Tested in Blender 2.80
Cycles/EEVEE Render Engines verified
Cycles used for all Rendered images shown
Please note if you are using EEVEE:
You may need to go into the Render Properties Tab - Performance - Enable High Quality Normals
FBX and OBJ Formats also provided
Textures also provided - 2048 x 2048 - BaseColor, Metallic, Roughness & Normal
Height Maps also provided in Textures folder if required
Textured in Substance Painter 2
2K Resolution
PBR Metalrough Workflow
All Modifiers closed
No doubles or loose vertices
Basic lighting set up in the Blender file
HDRI not included (There are loads of free ones available)
Once unzipped you will have 4 folders, each containing the following:
.Blend
.Fbx
.Obj
+ All Texture Maps (2048x2048)
Scale applied in metric:
X: 19.7m
Y: 25.0m
Z: 15.7m
Polycount:
F: 37,115
V: 36,874
T: 72,488
Nice Asset for your Roman or Greek Project / Game
Centre of Origin: Centre of Base, so easy to import into your game Engine for correct pl
Roman Imperial Caesareum Temple
Roman Imperial Caesareum Temple
Hello my 3D friends,
Here we have a detailed Ancient Roman Caesareum Temple for your consideration
Modelled in Blender 2.79
Tested in Blender 2.80
Cycles/EEVEE Render Engines verified
Cycles used for all Rendered images shown
Please note if you are using EEVEE:
You may need to go into the Render Properties Tab - Performance - Enable High Quality Normals
FBX and OBJ Formats also provided
Textures also provided - 2048 x 2048 - BaseColor, Metallic, Roughness & Normal
Height Maps also provided in Textures folder if required
Textured in Substance Painter 2
2K Resolution
PBR Metalrough Workflow
All Modifiers closed
No doubles or loose vertices
Basic lighting set up in the Blender file
HDRI not included (There are loads of free ones available)
Once unzipped you will have 4 folders, each containing the following:
.Blend
.Fbx
.Obj
+ All Texture Maps (2048x2048)
Scale applied in metric:
X: 19.7m
Y: 25.0m
Z: 15.7m
Polycount:
F: 37,115
V: 36,874
T: 72,488
Nice Asset for your Roman or Greek Project / Game
Centre of Origin: Centre of Base, so easy to import into your game Engine for correct pl