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Sandbag Walls Pack for UE4 & Unity

acriax
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Product description

Sandbag Walls Pack for UE4 & Unity

This is a highly detailed pack of military sandbags based on real photogrammetric data, all set up and ready to import and use in both UE4 and Unity. Battle-tested and already in use in a few high quality games such as Hell Let Loose among others. Includes simple instructions for importing into your project.

Promo (UE4 version)

https://www.youtube.com/watch?v=1FNOx9o2ZbU&feature=youtu.be

 

https://sketchfab.com/3d-models/sandbag-wall-corner90-02-764d6acbc5a940f6abf9d556d4c61cfd

More 3D Previews

All meshes include LODs and collision. LOD 0 is between 8k and 13k triangles for most meshes.

The textures are in .tga format and 4096x4096 in resolution with additional detail textures of 512x512 resolution. Ambient occlusion and dirt masks are placed in the normal map blue and alpha channels and the roughness textures are placed in the albedo alpha channel to reduce texture fetches in the shader. There is an additional shader and texture for some of the damaged sandbags that has alpha in it to create some of the lose threads that break up the silhouette.

The base textures can be scaled down easily without major loss of quality due to the detail textures used in the shader and have been balanced to work well with PBR and realistic lighting conditions.

The UVs of each mesh are uniquely laid out with no overlapping in

Sandbag Walls Pack for UE4 & Unity

Product description

Sandbag Walls Pack for UE4 & Unity

This is a highly detailed pack of military sandbags based on real photogrammetric data, all set up and ready to import and use in both UE4 and Unity. Battle-tested and already in use in a few high quality games such as Hell Let Loose among others. Includes simple instructions for importing into your project.

Promo (UE4 version)

https://www.youtube.com/watch?v=1FNOx9o2ZbU&feature=youtu.be

 

https://sketchfab.com/3d-models/sandbag-wall-corner90-02-764d6acbc5a940f6abf9d556d4c61cfd

More 3D Previews

All meshes include LODs and collision. LOD 0 is between 8k and 13k triangles for most meshes.

The textures are in .tga format and 4096x4096 in resolution with additional detail textures of 512x512 resolution. Ambient occlusion and dirt masks are placed in the normal map blue and alpha channels and the roughness textures are placed in the albedo alpha channel to reduce texture fetches in the shader. There is an additional shader and texture for some of the damaged sandbags that has alpha in it to create some of the lose threads that break up the silhouette.

The base textures can be scaled down easily without major loss of quality due to the detail textures used in the shader and have been balanced to work well with PBR and realistic lighting conditions.

The UVs of each mesh are uniquely laid out with no overlapping in

Product Details
Category
Software
Textures
Yes
UVs
Yes
Materials
Yes
VR-Ready
Yes