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Sci-Fi Face Mask V1 game ready

AS_3d_art
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Product description

Sci-Fi Face Mask V1 game ready

PLEASE READ THE DESCRIPTION CAREFULLY BEFORE PURCHASING!!!


This Pack contains OBJ,FBX:

-It contains mesh with proper naming like-eyes,body,Maya grouped with uv sets like set 1,set 2.etc.

-IT CONTAINS Unity Pbr textures,Unreal Pbr textures and general Metal roughness Pbr texture Packages.

-It has been tested in Unreal and Marmoset toolbag.Due to license unavailability,Unity has not been tested but it will work fine in unity as well.

-if you edit texture from Master texture file,You need to add brightness to the final texture file through curves because master file is exported directly from substance painter and is low in brightness for some technical issue in Painter.for better result,add a brightness adjustment layer of around 30-40 on the top of all layers,and then edit the file color.

-UVS-YES

-TEXTURES-YES (PBR METAL ROUGHNESS)

-low poly - YES(for games)

-MATERIALS - NO

-RIGGED-NO(BUT READY TO RIG)

-ANIMATED-NO

-RENDER SCENE/LIGHTS/CAMERA-NO

-3D PRINTING USE - NO

-SUBDIVISION READY-No(Realtime use)

-TOPOLOGY USE-Games/realtime

-MASTER PHOTOSHOP FILE-YES(YOU CAN CHANGE COLORS)

-ZBRUSH FILE-NO<

Sci-Fi Face Mask V1 game ready

Product description

Sci-Fi Face Mask V1 game ready

PLEASE READ THE DESCRIPTION CAREFULLY BEFORE PURCHASING!!!


This Pack contains OBJ,FBX:

-It contains mesh with proper naming like-eyes,body,Maya grouped with uv sets like set 1,set 2.etc.

-IT CONTAINS Unity Pbr textures,Unreal Pbr textures and general Metal roughness Pbr texture Packages.

-It has been tested in Unreal and Marmoset toolbag.Due to license unavailability,Unity has not been tested but it will work fine in unity as well.

-if you edit texture from Master texture file,You need to add brightness to the final texture file through curves because master file is exported directly from substance painter and is low in brightness for some technical issue in Painter.for better result,add a brightness adjustment layer of around 30-40 on the top of all layers,and then edit the file color.

-UVS-YES

-TEXTURES-YES (PBR METAL ROUGHNESS)

-low poly - YES(for games)

-MATERIALS - NO

-RIGGED-NO(BUT READY TO RIG)

-ANIMATED-NO

-RENDER SCENE/LIGHTS/CAMERA-NO

-3D PRINTING USE - NO

-SUBDIVISION READY-No(Realtime use)

-TOPOLOGY USE-Games/realtime

-MASTER PHOTOSHOP FILE-YES(YOU CAN CHANGE COLORS)

-ZBRUSH FILE-NO<

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