Scifi Padded Wall Tutorial - VOL 09
https://www.artstation.com/a/16161943
Finally, it is the turn of Sci-Fi material. In this part of the designer training series, we will build a padding wall that can be used in spaceships or their stuff. An important event in this part of the tutorial is using external software to develop our resources. The best thing is to understand the relationship between other software and the designer because the designer will always make not everything. So let's start learning how to make the Sci-Fi padding wall in substance designer and marvelous designer!
Contents:
200 minutes of unnarrated videos
1080 Resolution
Chapters:
Chapter 01- in this chapter, we start our work with primary nodes, create our structure in substance designer, and add all the details we want. We will add the padded wall to our graph and finish our work in the height stage!
Chapter 02- this video shows you how to plan, model, and prepare our padded wall resource with a helpful technique! We start our work in 3dsmax and prepare the model for the marvelous designer. And after that, start our simulation with the marvelous designer! In the end, we create a padded alpha/ pattern for our graph in ZBrush.
Chapter 03 - Continuation of the previous part, we worked on the color and made custom decals and items for the material. And after creating our roughness and metallic data, we will add more details in
Scifi Padded Wall Tutorial - VOL 09
Scifi Padded Wall Tutorial - VOL 09
https://www.artstation.com/a/16161943
Finally, it is the turn of Sci-Fi material. In this part of the designer training series, we will build a padding wall that can be used in spaceships or their stuff. An important event in this part of the tutorial is using external software to develop our resources. The best thing is to understand the relationship between other software and the designer because the designer will always make not everything. So let's start learning how to make the Sci-Fi padding wall in substance designer and marvelous designer!
Contents:
200 minutes of unnarrated videos
1080 Resolution
Chapters:
Chapter 01- in this chapter, we start our work with primary nodes, create our structure in substance designer, and add all the details we want. We will add the padded wall to our graph and finish our work in the height stage!
Chapter 02- this video shows you how to plan, model, and prepare our padded wall resource with a helpful technique! We start our work in 3dsmax and prepare the model for the marvelous designer. And after that, start our simulation with the marvelous designer! In the end, we create a padded alpha/ pattern for our graph in ZBrush.
Chapter 03 - Continuation of the previous part, we worked on the color and made custom decals and items for the material. And after creating our roughness and metallic data, we will add more details in