Sculpting Characters from Concepts - a ZBrush Workshop
This is a workshop that anyone can follow and work at your own pace. In this new Sculpting Characters from Concepts workshop, I'll show you how to follow an approved concept and bring it to glorious 3D life!
After 18+ years in this industry and well over 150 characters, I've learned that if you can create something from a 2D concept, you'll have a good and stable career. If you can take it further and bring it to (virtual) life, then you'll be considered a Pro.
“Concept” can be from your internal concept department at work or an external client who wants you to “make this”. The approach is pretty much the same and that's what the heart of this workshop will be. (Our concept above is from the great Sean McNally! - Lucas Arts, Blur Studio, Blizzard, Whitemoon Dreams....and my sculpt on the right was to show a quick mockup). This isn't about “tracing”, it's about visual analysis, and using techniques to translate what you see and give them true form.
Here's a short preview (timelapsed with no audio to give you a general look):
Objectives
- Approaching sculpting from a 2D concept
- Working iteratively (don't just jump to the details!)
- Pose and silhouette (It's all about the initial read)
- Length: 27 lesson segments (varies 30-60 min each)
- If you want to accurately interpret concept art into 3D form
- If you already have b
Why should I buy this?
Sculpting Characters from Concepts - a ZBrush Workshop
Sculpting Characters from Concepts - a ZBrush Workshop
This is a workshop that anyone can follow and work at your own pace. In this new Sculpting Characters from Concepts workshop, I'll show you how to follow an approved concept and bring it to glorious 3D life!
After 18+ years in this industry and well over 150 characters, I've learned that if you can create something from a 2D concept, you'll have a good and stable career. If you can take it further and bring it to (virtual) life, then you'll be considered a Pro.
“Concept” can be from your internal concept department at work or an external client who wants you to “make this”. The approach is pretty much the same and that's what the heart of this workshop will be. (Our concept above is from the great Sean McNally! - Lucas Arts, Blur Studio, Blizzard, Whitemoon Dreams....and my sculpt on the right was to show a quick mockup). This isn't about “tracing”, it's about visual analysis, and using techniques to translate what you see and give them true form.
Here's a short preview (timelapsed with no audio to give you a general look):
Objectives
- Approaching sculpting from a 2D concept
- Working iteratively (don't just jump to the details!)
- Pose and silhouette (It's all about the initial read)
- Length: 27 lesson segments (varies 30-60 min each)
- If you want to accurately interpret concept art into 3D form
- If you already have b