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Staff Pick

Sculpting & Texturing Harley Quinn | Rosa Lee

Level Up Digital
(148 ratings)
Product description
6 ratings

Sculpting & Texturing Harley Quinn | Rosa Lee

Learn character creation from a pro. Rosa Lee, whose work has been featured in multiple AAA titles, has teamed up with Levelup.Digital to share her workflow for creating a Harley Quinn character.

Follow along in this fully narrated, step-by-step tutorial, as Rosa guides you through each step of the way. She begins by explaining her personal UI setup in ZBrush for a more efficient workflow. Next she covers the massout sculpting phase, high poly creation in ZBrush, low poly modeling in 3dsMax, texturing in Substance Painter, and finally rendering in Marmost Toolbag.

Whether you're an experienced professional or just starting to learn, you'll walk away with a good understanding of how a highly skilled industry professional approaches 3D character creation from start to finish. 

About the Instructor

Rosa Lee is an experienced character artist, currently working as a Senior Character Artist at Riot Games. She has worked on multiple AAA titles including Halo, Destiny 1 & 2, and Guild Wars 2. She has also freelanced on Darksiders 3, Borderlands 3, and Remnant.

Contents

- 7 hours narrated, step-by-step video tutorial

- References

- 1080 Resolution

Chapters

  • ZBrush UI
  • Quick Massout
  • Face Sculpting
  • ZModeler
  • Body Parts & Clothing
  • Lower & Upper Body
  • Low Poly
  • UV & Baking
  • Texturing
Staff Pick

Sculpting & Texturing Harley Quinn | Rosa Lee

Product description
6 ratings

Sculpting & Texturing Harley Quinn | Rosa Lee

Learn character creation from a pro. Rosa Lee, whose work has been featured in multiple AAA titles, has teamed up with Levelup.Digital to share her workflow for creating a Harley Quinn character.

Follow along in this fully narrated, step-by-step tutorial, as Rosa guides you through each step of the way. She begins by explaining her personal UI setup in ZBrush for a more efficient workflow. Next she covers the massout sculpting phase, high poly creation in ZBrush, low poly modeling in 3dsMax, texturing in Substance Painter, and finally rendering in Marmost Toolbag.

Whether you're an experienced professional or just starting to learn, you'll walk away with a good understanding of how a highly skilled industry professional approaches 3D character creation from start to finish. 

About the Instructor

Rosa Lee is an experienced character artist, currently working as a Senior Character Artist at Riot Games. She has worked on multiple AAA titles including Halo, Destiny 1 & 2, and Guild Wars 2. She has also freelanced on Darksiders 3, Borderlands 3, and Remnant.

Contents

- 7 hours narrated, step-by-step video tutorial

- References

- 1080 Resolution

Chapters

  • ZBrush UI
  • Quick Massout
  • Face Sculpting
  • ZModeler
  • Body Parts & Clothing
  • Lower & Upper Body
  • Low Poly
  • UV & Baking
  • Texturing
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Tutorial Details