Sea Skuttle
Meet Sea Skuttle, the curious critter of the deep with a shell as vibrant as the ocean itself.
It was made using ZBrush and Blender and textured in Substance Painter. Down here you'll find the technical details of it.
Geometry:
- Vertices: 3676
- Edges: 7394
- Faces: 3720
- Triangles: 7348
Textures:
- 4K maps
- Albedo
- Ambient Occlusion
- Roughness
- Normal Map
- Emissive
Occlusion map and Roughness map are packed in a single texture.
Rig:
- Bones grouped and coloured
- Separated in Layers
- Rig UI script
- IK FK Switch for all legs
You'll be able to find 2 more subdivisions in the Blender file to be used as LODs, the details presented here are from the highest LOD (lower details).
This model was designed to work on any major game engine.
Got any question or suggestion? Send us a message or leave a coment.
Sea Skuttle
Sea Skuttle
Meet Sea Skuttle, the curious critter of the deep with a shell as vibrant as the ocean itself.
It was made using ZBrush and Blender and textured in Substance Painter. Down here you'll find the technical details of it.
Geometry:
- Vertices: 3676
- Edges: 7394
- Faces: 3720
- Triangles: 7348
Textures:
- 4K maps
- Albedo
- Ambient Occlusion
- Roughness
- Normal Map
- Emissive
Occlusion map and Roughness map are packed in a single texture.
Rig:
- Bones grouped and coloured
- Separated in Layers
- Rig UI script
- IK FK Switch for all legs
You'll be able to find 2 more subdivisions in the Blender file to be used as LODs, the details presented here are from the highest LOD (lower details).
This model was designed to work on any major game engine.
Got any question or suggestion? Send us a message or leave a coment.