Sexy Evil Girl with Fantasy Witch Costume - Rigged - 4K Textures
<< There is no nudility content in previews >>
Greetings!
Base Details :
- Modeled, Rigged and Rendered in Blender 3.0
- All Materials and Textures are included
- All the meshes are unwrapped, have materials and texture
- Each mesh is created as highlydetailed-lowpolygon as it possible
- The character and clothes are fully rigged. no need to any extra plugins
- All the textures are 4K and high quality (in png / jpg)
- Each part of the model is rigged, with custom shape elements
- The Blender file is ready to render, in both Cycles and Eevee
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Blender File :
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The project is comfortable with Blender3.0+, Low-Polygon character in A-pose. the project is ready to render both in eevee and cycles. default render is set on cycles, if you wanna change it to eevee, i recommend you to make some changes in render properties and set Ambient Occlusion on.
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A Subdivision modifier is applied to each mesh (in Blender), and it is set on 1, you can increase it to have a high-poly meshe or turn it off to have a more low-poly mesh as well
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lighting is done with a hdri image and a directional light.
-
character is fully rigged and it is almost easy to use and add poses to character.
-
clean and optimized topology of the meshes. you can apply modifires
Sexy Evil Girl with Fantasy Witch Costume - Rigged - 4K Textures
Sexy Evil Girl with Fantasy Witch Costume - Rigged - 4K Textures
<< There is no nudility content in previews >>
Greetings!
Base Details :
- Modeled, Rigged and Rendered in Blender 3.0
- All Materials and Textures are included
- All the meshes are unwrapped, have materials and texture
- Each mesh is created as highlydetailed-lowpolygon as it possible
- The character and clothes are fully rigged. no need to any extra plugins
- All the textures are 4K and high quality (in png / jpg)
- Each part of the model is rigged, with custom shape elements
- The Blender file is ready to render, in both Cycles and Eevee
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Blender File :
-
The project is comfortable with Blender3.0+, Low-Polygon character in A-pose. the project is ready to render both in eevee and cycles. default render is set on cycles, if you wanna change it to eevee, i recommend you to make some changes in render properties and set Ambient Occlusion on.
-
A Subdivision modifier is applied to each mesh (in Blender), and it is set on 1, you can increase it to have a high-poly meshe or turn it off to have a more low-poly mesh as well
-
lighting is done with a hdri image and a directional light.
-
character is fully rigged and it is almost easy to use and add poses to character.
-
clean and optimized topology of the meshes. you can apply modifires