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Shinobi PBR Game Character Low-Poly 3D Model

danilsabirzhanov
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Product description

Shinobi PBR Game Character Low-Poly 3D Model

Shinobi was a covert agent or mercenary in feudal Japan. The functions of a ninja included espionage, deception, and surprise attacks. Their covert methods of waging irregular warfare were deemed dishonorable and beneath the honor of the samurai. Though shinobi proper, as specially trained spies and mercenaries, appeared in the 15th century during the Sengoku period (15th–17th centuries), antecedents may have existed as early as the 12th century. This model it is the concept. Referred by shinobi of feudal japan.

There are two types of the model

  • Separated
  • Combined

    • I used many references for this work to create a different looking character. All clothing was created in Marvelous Designer. Rigging was created only for posing. But you can create it by yourself for animation. All textures has 4K resolution. You can downscale it in-game engine. Textures maps for roughness, metallic and occlusion are inside one map with 3 channels (for Unreal Engine 4 or Unity). Hairs created for game engines. Contains 30K polygons. Rendered in Marmoset Toolbag 3 and Substance painter.

Shinobi PBR Game Character Low-Poly 3D Model

Product description

Shinobi PBR Game Character Low-Poly 3D Model

Shinobi was a covert agent or mercenary in feudal Japan. The functions of a ninja included espionage, deception, and surprise attacks. Their covert methods of waging irregular warfare were deemed dishonorable and beneath the honor of the samurai. Though shinobi proper, as specially trained spies and mercenaries, appeared in the 15th century during the Sengoku period (15th–17th centuries), antecedents may have existed as early as the 12th century. This model it is the concept. Referred by shinobi of feudal japan.

There are two types of the model

  • Separated
  • Combined

    • I used many references for this work to create a different looking character. All clothing was created in Marvelous Designer. Rigging was created only for posing. But you can create it by yourself for animation. All textures has 4K resolution. You can downscale it in-game engine. Textures maps for roughness, metallic and occlusion are inside one map with 3 channels (for Unreal Engine 4 or Unity). Hairs created for game engines. Contains 30K polygons. Rendered in Marmoset Toolbag 3 and Substance painter.

Product Details
Category
Polycount
178,228
Textures
Yes
UVs
Yes
VR-Ready
Yes