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Shotgun Rifle Scifi Game Ready Free

3D Skill Up
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Product description

Shotgun Rifle Scifi Game Ready Free

Game Ready

Rifle Sci-Fi post-apocalypse 3D Model ready for VR/AR and games or other applications.

From a concept by Eldar Safin

4K PBR Textures Included

  • Non Overlapping UV Layout Map
  • Resolution: up to 4096x4096px
  • PBR Workflow: Base color, Metallic, Normal, Roughness, AO
  • Textures Unreal Engine 4
  • Textures Unity 5 (Standard Metallic)
  • Plus Textures Unity HD Render Pipeline

    • Topology Verts: 82103 | Faces: 80216 | Triangles: 163958

      Include LODs

      LOD_00: Vertices 82103 - Faces 80216 - Triangles 163958

      LOD_01: Vertices 20104 - Faces 22725 - Triangles 24593

      LOD_02: Vertices 10977 - Faces 8103 - Triangles 8814

      A Level of Detail model (LOD) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player. Usually LODs have a lower vertex count (50% or so) and simpler shader (diffuse only, for example).

      LOD0 is the highest level of detail, your original model. Zero is always the highest because the number of LODs is unknown, so if you need more LODs you can just increment the number.

      LOD1 is sometimes done by hand, especially for rigged organics (creatures, people, et

Shotgun Rifle Scifi Game Ready Free

Product description

Shotgun Rifle Scifi Game Ready Free

Game Ready

Rifle Sci-Fi post-apocalypse 3D Model ready for VR/AR and games or other applications.

From a concept by Eldar Safin

4K PBR Textures Included

  • Non Overlapping UV Layout Map
  • Resolution: up to 4096x4096px
  • PBR Workflow: Base color, Metallic, Normal, Roughness, AO
  • Textures Unreal Engine 4
  • Textures Unity 5 (Standard Metallic)
  • Plus Textures Unity HD Render Pipeline

    • Topology Verts: 82103 | Faces: 80216 | Triangles: 163958

      Include LODs

      LOD_00: Vertices 82103 - Faces 80216 - Triangles 163958

      LOD_01: Vertices 20104 - Faces 22725 - Triangles 24593

      LOD_02: Vertices 10977 - Faces 8103 - Triangles 8814

      A Level of Detail model (LOD) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player. Usually LODs have a lower vertex count (50% or so) and simpler shader (diffuse only, for example).

      LOD0 is the highest level of detail, your original model. Zero is always the highest because the number of LODs is unknown, so if you need more LODs you can just increment the number.

      LOD1 is sometimes done by hand, especially for rigged organics (creatures, people, et

Product Details
Category
Polycount
80,216
Textures
Yes
UVs
Yes
Materials
Yes
VR-Ready
Yes