Shotgun Rifle Scifi Game Ready Free
Game Ready
Rifle Sci-Fi post-apocalypse 3D Model ready for VR/AR and games or other applications.
From a concept by Eldar Safin
4K PBR Textures Included
- Non Overlapping UV Layout Map
- Resolution: up to 4096x4096px
- PBR Workflow: Base color, Metallic, Normal, Roughness, AO
- Textures Unreal Engine 4
- Textures Unity 5 (Standard Metallic)
- Plus Textures Unity HD Render Pipeline
-
Topology Verts: 82103 | Faces: 80216 | Triangles: 163958Include LODs
LOD_00: Vertices 82103 - Faces 80216 - Triangles 163958
LOD_01: Vertices 20104 - Faces 22725 - Triangles 24593
LOD_02: Vertices 10977 - Faces 8103 - Triangles 8814
A Level of Detail model (LOD) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player. Usually LODs have a lower vertex count (50% or so) and simpler shader (diffuse only, for example).
LOD0 is the highest level of detail, your original model. Zero is always the highest because the number of LODs is unknown, so if you need more LODs you can just increment the number.
LOD1 is sometimes done by hand, especially for rigged organics (creatures, people, et
Shotgun Rifle Scifi Game Ready Free
Shotgun Rifle Scifi Game Ready Free
Game Ready
Rifle Sci-Fi post-apocalypse 3D Model ready for VR/AR and games or other applications.
From a concept by Eldar Safin
4K PBR Textures Included
- Non Overlapping UV Layout Map
- Resolution: up to 4096x4096px
- PBR Workflow: Base color, Metallic, Normal, Roughness, AO
- Textures Unreal Engine 4
- Textures Unity 5 (Standard Metallic)
- Plus Textures Unity HD Render Pipeline
-
Topology Verts: 82103 | Faces: 80216 | Triangles: 163958Include LODs
LOD_00: Vertices 82103 - Faces 80216 - Triangles 163958
LOD_01: Vertices 20104 - Faces 22725 - Triangles 24593
LOD_02: Vertices 10977 - Faces 8103 - Triangles 8814
A Level of Detail model (LOD) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player. Usually LODs have a lower vertex count (50% or so) and simpler shader (diffuse only, for example).
LOD0 is the highest level of detail, your original model. Zero is always the highest because the number of LODs is unknown, so if you need more LODs you can just increment the number.
LOD1 is sometimes done by hand, especially for rigged organics (creatures, people, et