SICKA DYNASTY
Asian Style Full Environment with optimized lighting and textureing techniques.
use the environment , expand this with provided Assets or populate your own similar maps and designs using props provided in the pack .
Features:
- 190 unique Mesh
- 18 Full Buidling Prefab (Copy/Paste in your map)
- Optimized Lighting with Mostly Baked ligths
- prop texturing with hyrbrid of trim-sheet and combined UV
- hand-made UV map with maximum pixel density
- shared textures between multiple assets
- texture streaming ready for all assets (PTPOTS)
- 4K textures for almost all props
- High detail unique Props
- leaves decal
- postprocess materials for haze and sharpening effect
- high performance demo map without LODs
- Falling Levaes and fantasy fire niagara Particle system
- 10 Material
- 23 Material Instance
Number of Unique Meshes: 190
Number of Particle System: 2
Collision: Yes (custom + automatically generated)
Vertex Count: 56 ~ 100K (full building floor)
LODs: No { since i didnt make any custom LODs, i left it to be adjusted based on your project needs)
Number of Materials and Material Instances:
Number of Textures: 66
Texture Resol
SICKA DYNASTY
SICKA DYNASTY
Asian Style Full Environment with optimized lighting and textureing techniques.
use the environment , expand this with provided Assets or populate your own similar maps and designs using props provided in the pack .
Features:
- 190 unique Mesh
- 18 Full Buidling Prefab (Copy/Paste in your map)
- Optimized Lighting with Mostly Baked ligths
- prop texturing with hyrbrid of trim-sheet and combined UV
- hand-made UV map with maximum pixel density
- shared textures between multiple assets
- texture streaming ready for all assets (PTPOTS)
- 4K textures for almost all props
- High detail unique Props
- leaves decal
- postprocess materials for haze and sharpening effect
- high performance demo map without LODs
- Falling Levaes and fantasy fire niagara Particle system
- 10 Material
- 23 Material Instance
Number of Unique Meshes: 190
Number of Particle System: 2
Collision: Yes (custom + automatically generated)
Vertex Count: 56 ~ 100K (full building floor)
LODs: No { since i didnt make any custom LODs, i left it to be adjusted based on your project needs)
Number of Materials and Material Instances:
Number of Textures: 66
Texture Resol