Product banner image

SICKA MANSION

Sicka
(4 ratings)
Product description

SICKA MANSION

Gameplay Video

Full Victorian Environment with nearly 200 prop ,character system and inspect object system to be used directly or populate your own levels with similar theme.

  • ~200 Asset
  • hand-made Lightmap UV for all assets
  • High detail Props
  • atmospheric fog volume material
  • hybrid lighting of stationary and static(baked)
  • dust and fire Niagara particle system
  • high pixel density for textures with a hybrid of trim-sheet and overlapped texturing
  • Modular mansion walls/Floor/carving
  • material Variation for some of the objects
  • shared textures between multiple assets for best optimization
  • One master material for all props
  • Drag and drop Object Inspect blueprint
  • mesh outline system
  • character system with head-bob camera shake+flash light+interact
  • post process sharpen and outline material

    • Number of Unique Meshes: 197

      Number of Bluepprint class: 6

      Collision: Yes

      Number of Particle system: 2 emitter and 2 system

      Number of sounds: 2

      Number of Levels: 2

      Number of Animations: 3

      Vertex Count: 20 ~ 160k(chandelier with no LOD)

      LODs: No (since i didn't make custom LO

SICKA MANSION

Product description

SICKA MANSION

Gameplay Video

Full Victorian Environment with nearly 200 prop ,character system and inspect object system to be used directly or populate your own levels with similar theme.

  • ~200 Asset
  • hand-made Lightmap UV for all assets
  • High detail Props
  • atmospheric fog volume material
  • hybrid lighting of stationary and static(baked)
  • dust and fire Niagara particle system
  • high pixel density for textures with a hybrid of trim-sheet and overlapped texturing
  • Modular mansion walls/Floor/carving
  • material Variation for some of the objects
  • shared textures between multiple assets for best optimization
  • One master material for all props
  • Drag and drop Object Inspect blueprint
  • mesh outline system
  • character system with head-bob camera shake+flash light+interact
  • post process sharpen and outline material

    • Number of Unique Meshes: 197

      Number of Bluepprint class: 6

      Collision: Yes

      Number of Particle system: 2 emitter and 2 system

      Number of sounds: 2

      Number of Levels: 2

      Number of Animations: 3

      Vertex Count: 20 ~ 160k(chandelier with no LOD)

      LODs: No (since i didn't make custom LO

ratings
This product doesn’t have any ratings yet.
Click on ‘This Store’ to see all ratings for this seller.
Product Details
Category
Software
Textures
Yes
UVs
Yes
Materials
Yes
Animated
Yes