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Smart Materials in Substance Designer for Games

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2 ratings

Smart Materials in Substance Designer for Games

In Smart Materials in Substance Designer for Games, you'll learn how to create high-end and flexible procedural materials using Substance Designer that you can use as smart materials in everything from Substance Painter, Sampler to Unreal Engine.

What you'll learn
Learn how to create an advanced material in Substance Designer that's highly flexible. At the end of this course, you'll know how to create a clean graph and keep your nodes highly optimized. You'll also learn different techniques to get to the same result, how to expose all your values, keep them non-destructive and how to render materials in Marmoset Toolbag 4.

ABOUT YOUR INSTRUCTOR
Emiel Sleegers is a senior environment and material artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

FILES INCLUDED

  • 6 hours 45 minutes of HD Video Footage
    • Source files
    • The environment files are not included and can be purchased here

    st

    Smart Materials in Substance Designer for Games

    Product description
    2 ratings

    Smart Materials in Substance Designer for Games

    In Smart Materials in Substance Designer for Games, you'll learn how to create high-end and flexible procedural materials using Substance Designer that you can use as smart materials in everything from Substance Painter, Sampler to Unreal Engine.

    What you'll learn
    Learn how to create an advanced material in Substance Designer that's highly flexible. At the end of this course, you'll know how to create a clean graph and keep your nodes highly optimized. You'll also learn different techniques to get to the same result, how to expose all your values, keep them non-destructive and how to render materials in Marmoset Toolbag 4.

    ABOUT YOUR INSTRUCTOR
    Emiel Sleegers is a senior environment and material artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

    FILES INCLUDED

    • 6 hours 45 minutes of HD Video Footage
      • Source files
      • The environment files are not included and can be purchased here

      st

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      Tutorial Details
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      Duration
      6 hours 46 minutes