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Smartphone (Clean and Damaged)

ashmesh
(0 ratings)
Product description

Smartphone (Clean and Damaged)

Game ready low-poly Smartphone model in 5 different colors with PBR textures for game engines/renderers. Clean and Damaged variant of textures.

This product is intended for game/real time/background use. This model is not intended for subdivision. Renders done in Marmoset Toolbag 3.

Features:

- Geometry is triangulated to ensure best shading
- All materials and objects named appropriately
- Scaled to approximate real world size
- Polycount: 1334 tris, 705 vertices
- No special plugins needed
- .obj and .fbx versions exported from Blender 2.83

Textures:

- Texture resolution: 4096x4096
- Texture formats: PNG
- General PBR Metallic/Roughness textures: BaseColor, Metallic, Roughness, Normal(DirectX), Normal(OpenGL), AO, Emission
- Unity Textures: Albedo, MetallicSmoothness, Normal(OpenGL), AO, Emission
- Unreal Engine 4 textures: BaseColor, OcclusionRoughnessMetallic, Normal(DirectX), Emission
- PBR Specular/Glossiness textures: Diffuse, Specular, Glossiness, Normal(DirectX), Normal(OpenGL), AO, Emission

Smartphone (Clean and Damaged)

Product description

Smartphone (Clean and Damaged)

Game ready low-poly Smartphone model in 5 different colors with PBR textures for game engines/renderers. Clean and Damaged variant of textures.

This product is intended for game/real time/background use. This model is not intended for subdivision. Renders done in Marmoset Toolbag 3.

Features:

- Geometry is triangulated to ensure best shading
- All materials and objects named appropriately
- Scaled to approximate real world size
- Polycount: 1334 tris, 705 vertices
- No special plugins needed
- .obj and .fbx versions exported from Blender 2.83

Textures:

- Texture resolution: 4096x4096
- Texture formats: PNG
- General PBR Metallic/Roughness textures: BaseColor, Metallic, Roughness, Normal(DirectX), Normal(OpenGL), AO, Emission
- Unity Textures: Albedo, MetallicSmoothness, Normal(OpenGL), AO, Emission
- Unreal Engine 4 textures: BaseColor, OcclusionRoughnessMetallic, Normal(DirectX), Emission
- PBR Specular/Glossiness textures: Diffuse, Specular, Glossiness, Normal(DirectX), Normal(OpenGL), AO, Emission

Product Details
Category
Polycount
1,334
Textures
Yes
UVs
Yes
Materials
Yes