Sniper Rifle - Tutorial Full Process
This is a full process of modeling, unwrapping, texturing, and Rendering A Sniper rifle.
To follow this tutorial properly, You should have basic knowledge of these software. (+14 Hours)
Tutorial Contents:
Modeling
+8 hours of the modeling process in 3ds max. Everything is clear, and you can follow up easily on the modeling process. We start to create a proxy mesh of the sniper and we create a more detailed model after this phase. There is no secret except attending to the detail. This model was created in high poly form and we try to have enough detail on it.
Unwrapping & Texturing
+ 4 hours of unwrapping in Rizom UV and Texturing in Substance Painter. For getting the best quality we use udims workflow for the Unwrapping phase and in the rizom we can create udims tiles very efficiently. after that texturing in substance painter is the next move. for better understanding at the first, we create a color ID for ourselves to organize the process and after that, we set the proper material for each part and add detail and decal to the texture.
Rendering
in the rendering phase, we select the best real-time render engine marmoset toolbag. After importing the model and textures we create materials with our textures and set light and camera for the final presentation.
Software Used:
3Dsmax
Rizom UV
Substance Painter
Marmoset Toolbag
Level:
Intermediate</
Sniper Rifle - Tutorial Full Process
Sniper Rifle - Tutorial Full Process
This is a full process of modeling, unwrapping, texturing, and Rendering A Sniper rifle.
To follow this tutorial properly, You should have basic knowledge of these software. (+14 Hours)
Tutorial Contents:
Modeling
+8 hours of the modeling process in 3ds max. Everything is clear, and you can follow up easily on the modeling process. We start to create a proxy mesh of the sniper and we create a more detailed model after this phase. There is no secret except attending to the detail. This model was created in high poly form and we try to have enough detail on it.
Unwrapping & Texturing
+ 4 hours of unwrapping in Rizom UV and Texturing in Substance Painter. For getting the best quality we use udims workflow for the Unwrapping phase and in the rizom we can create udims tiles very efficiently. after that texturing in substance painter is the next move. for better understanding at the first, we create a color ID for ourselves to organize the process and after that, we set the proper material for each part and add detail and decal to the texture.
Rendering
in the rendering phase, we select the best real-time render engine marmoset toolbag. After importing the model and textures we create materials with our textures and set light and camera for the final presentation.
Software Used:
3Dsmax
Rizom UV
Substance Painter
Marmoset Toolbag
Level:
Intermediate</