Spider 3D Model
This is a polygon spider model with UVs. Legs can be separated into separate segments. This 3d model is built with quads for animation and would be easy to detail more in Zbrush or Mudbox if needed.
The spider mesh is built efficiently with good topology/poly flow and will deform cleanly and work well for animation and rendering. Both low poly and high poly meshes are included.
File formats: Maya, Zbrush, 3dMax, obj, fbx
By purchasing you agree to these terms:
All content sold is licensed to the buyer (who may be either an individual or company) for the lifetime right to use the content in developing an unlimited number of products and in shipping those products. The buyer is also licensed to make the content available to employees and contractors for the sole purpose of contributing to products controlled by the buyer.
Each such product built using content must be a standalone creative work (such a game, simulation, or video) in which content is merely a component and not the primary focus. For example, it may not be a content pack for distribution to engine users.
Users are free to modify any content they purchase.
All items sold are non-transferable, and users cannot sub-license the content for further redistribution, whether or not they have modified it. Users cannot buy the content and then distribute it to other developers to use in other projects, for example by listing it on the Marketplace or another store themselves.
</Spider 3D Model
Spider 3D Model
This is a polygon spider model with UVs. Legs can be separated into separate segments. This 3d model is built with quads for animation and would be easy to detail more in Zbrush or Mudbox if needed.
The spider mesh is built efficiently with good topology/poly flow and will deform cleanly and work well for animation and rendering. Both low poly and high poly meshes are included.
File formats: Maya, Zbrush, 3dMax, obj, fbx
By purchasing you agree to these terms:
All content sold is licensed to the buyer (who may be either an individual or company) for the lifetime right to use the content in developing an unlimited number of products and in shipping those products. The buyer is also licensed to make the content available to employees and contractors for the sole purpose of contributing to products controlled by the buyer.
Each such product built using content must be a standalone creative work (such a game, simulation, or video) in which content is merely a component and not the primary focus. For example, it may not be a content pack for distribution to engine users.
Users are free to modify any content they purchase.
All items sold are non-transferable, and users cannot sub-license the content for further redistribution, whether or not they have modified it. Users cannot buy the content and then distribute it to other developers to use in other projects, for example by listing it on the Marketplace or another store themselves.
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