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Staff Pick

Spline Brush - Turn Splines into Brush Strokes

Tim Dub
(1 ratings)
Product description
1 ratings

Spline Brush - Turn Splines into Brush Strokes

Spline Brush is a Geometry Nodes-powered tool that can convert curves to cards based on surface normals and splines on a mesh surface, allowing you to paint brush strokes or decals on a 3D model by simply drawing curves.

Documentation: Spline Brush Docs
Tutorial: YouTube

And the tool contains modifiers and shaders with explanatory tooltips for each parameter.

Works with Blender 4.1+ and supports:

  • Drawing splines on surfaces with automatic alignment by surface normals.
  • Editing curve radius, tilt globaly and per curve.
  • Packing and storing of UV maps with support for custom UV layouts.
  • Creating your own stroke\decal atlases or trim sheets.
  • Baking generated UV maps and textures.
  • Guided scattering that generates a lot of small cards based on density parameters.
  • Curve extension, normal offset. Masking these parameters in the texture-painting mode.
  • Shrinkwrap.
  • Camera culing.
  • Camera space projection
  • And many more...

Additional Notes:

  • For convenient usage add Asset Library folder, as a ne
Staff Pick

Spline Brush - Turn Splines into Brush Strokes

Product description
1 ratings

Spline Brush - Turn Splines into Brush Strokes

Spline Brush is a Geometry Nodes-powered tool that can convert curves to cards based on surface normals and splines on a mesh surface, allowing you to paint brush strokes or decals on a 3D model by simply drawing curves.

Documentation: Spline Brush Docs
Tutorial: YouTube

And the tool contains modifiers and shaders with explanatory tooltips for each parameter.

Works with Blender 4.1+ and supports:

  • Drawing splines on surfaces with automatic alignment by surface normals.
  • Editing curve radius, tilt globaly and per curve.
  • Packing and storing of UV maps with support for custom UV layouts.
  • Creating your own stroke\decal atlases or trim sheets.
  • Baking generated UV maps and textures.
  • Guided scattering that generates a lot of small cards based on density parameters.
  • Curve extension, normal offset. Masking these parameters in the texture-painting mode.
  • Shrinkwrap.
  • Camera culing.
  • Camera space projection
  • And many more...

Additional Notes:

  • For convenient usage add Asset Library folder, as a ne
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Product Details
Release Version
1.1
Textures
Yes
UVs
Yes
Materials
Yes
Animated
Yes