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Star Wars Cargo Crates And Barrels 33 Variants - 3D PBR AssetKit

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Product description

Star Wars Cargo Crates And Barrels 33 Variants - 3D PBR AssetKit

Description: This Asset Kit contains 33 different variants of crates, boxes, barrels and tanks. All assets were kept as photorealistic as possible and are inspired by Star Wars and The Mandalorian. You are free to use them in your 3D scenes, VFX and Games, change them to your liking or Kitbash them into every shape that comes to your mind.

The Tattoine storage yard scene from the renderings is included and ready to render with Blender Cycles and EEVEE. Of course you can use it with any renderer you prefer. The environment is Trimsheet based and has only one material plus the ground material.

Every base cargo category, of which there are three: Crate_A, Crate_B and Barrel, has three texture sets, Red Paint, Black Paint and Metal. For the barrels for example you got five different assets based the same UV layout, wich means that you can apply each barrel texture set to every barrel asset enabling you to use 15 different barrels. Have a look at the renderings they show all possible combinations.

As you can see in the Wireframe the assets are fairly low poly. For import in Game Engines I have included two seperate files containing only the base assets located in the origin, both triangulated and non-triangulated.

All textures are PBR based, you will find 8k, 4k and 1k textures for the cargo assets. The storage yard textures are included: BuildingElements_* Trimsheet and two tileable sand texture sets + mix mask. You will also find tw

Star Wars Cargo Crates And Barrels 33 Variants - 3D PBR AssetKit

Product description

Star Wars Cargo Crates And Barrels 33 Variants - 3D PBR AssetKit

Description: This Asset Kit contains 33 different variants of crates, boxes, barrels and tanks. All assets were kept as photorealistic as possible and are inspired by Star Wars and The Mandalorian. You are free to use them in your 3D scenes, VFX and Games, change them to your liking or Kitbash them into every shape that comes to your mind.

The Tattoine storage yard scene from the renderings is included and ready to render with Blender Cycles and EEVEE. Of course you can use it with any renderer you prefer. The environment is Trimsheet based and has only one material plus the ground material.

Every base cargo category, of which there are three: Crate_A, Crate_B and Barrel, has three texture sets, Red Paint, Black Paint and Metal. For the barrels for example you got five different assets based the same UV layout, wich means that you can apply each barrel texture set to every barrel asset enabling you to use 15 different barrels. Have a look at the renderings they show all possible combinations.

As you can see in the Wireframe the assets are fairly low poly. For import in Game Engines I have included two seperate files containing only the base assets located in the origin, both triangulated and non-triangulated.

All textures are PBR based, you will find 8k, 4k and 1k textures for the cargo assets. The storage yard textures are included: BuildingElements_* Trimsheet and two tileable sand texture sets + mix mask. You will also find tw