Steampunk Gun Tutorial with subtitle
This is a full process of modeling, unwrapping, and texturing a steampunk gun . It is better to have some basic information about working with programs, although all the shortcuts and information are subtitled as much as possible.
Tutorial Contents :
_ Modeling ( Duration : 4 hours ) _
The modeling process is done in blender and in two parts :
Part 1 : Polygon modeling
Part 2 : Optimizing the product and bringing it to the minimum poly that will lead to a clean topology ( 22 K )
_ Unwrapping ( Duration : 25 minutes ) _
- easy to follow
- all shortcuts we used are explained
- Standard UV Packing
_ sculpting ( Duration : 54 minutes ) _
- making a proper highpoly
- adding some details using brushes and alphas
_ Texturing ( Duration : 3 hours & 40 minutes ) _
- baking highpoly to lowpoly
- create lots of materials from 0 to 100
- using many technics to get more realistic details (smart materials,smart masks,generators,anchor point,hand painting and ..... )
- exporting final textures
_ rendering ( Duration : 48 minutes ) _
- adding lights and HDR
Steampunk Gun Tutorial with subtitle
Steampunk Gun Tutorial with subtitle
This is a full process of modeling, unwrapping, and texturing a steampunk gun . It is better to have some basic information about working with programs, although all the shortcuts and information are subtitled as much as possible.
Tutorial Contents :
_ Modeling ( Duration : 4 hours ) _
The modeling process is done in blender and in two parts :
Part 1 : Polygon modeling
Part 2 : Optimizing the product and bringing it to the minimum poly that will lead to a clean topology ( 22 K )
_ Unwrapping ( Duration : 25 minutes ) _
- easy to follow
- all shortcuts we used are explained
- Standard UV Packing
_ sculpting ( Duration : 54 minutes ) _
- making a proper highpoly
- adding some details using brushes and alphas
_ Texturing ( Duration : 3 hours & 40 minutes ) _
- baking highpoly to lowpoly
- create lots of materials from 0 to 100
- using many technics to get more realistic details (smart materials,smart masks,generators,anchor point,hand painting and ..... )
- exporting final textures
_ rendering ( Duration : 48 minutes ) _
- adding lights and HDR