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Staff Pick

sterling submachine gun

Product description

sterling submachine gun

Hey everyone! 

Today I want to share some of my knowledge with you, more specifically I want to show you how to create sterling submachine gun!

  • Content:
  • 815 minutes of training at an intermediate level in the form of 19 videos, which includes the process of modeling, unwarapping, texturing, and finally lighting and rendering.

  • Modeling process
  • +8 hours of the modeling process in 3dmax. Step-by-step tutorial on how to make sterling submachine gun parts.

  • Unwrapping & Texturing
  • +5 hours of unwrapping in Rizom UV and Texturing in Substance painter and Presentation.
  • In order to have a high quality texture, first the model was divided into three parts: metal, wood and fabric, and then we started to set the UVs in Rizom UV. The texture sets were baked in the Substance Painter and then the texturing process was done on the model.
  • Lighting & Rendering
  • In the rendering process, we used the Marmoset toolbag program to get the desired output, after importing the model and setting textures, the lighting and camera were set, and finally the output renderings that you can see in the poster.
  • Software Used:
  • 3dmax
  • Rizom UV
  • Substance Painter
  • Marmoset Toolbag

I hope y

Staff Pick

sterling submachine gun

Product description

sterling submachine gun

Hey everyone! 

Today I want to share some of my knowledge with you, more specifically I want to show you how to create sterling submachine gun!

  • Content:
  • 815 minutes of training at an intermediate level in the form of 19 videos, which includes the process of modeling, unwarapping, texturing, and finally lighting and rendering.

  • Modeling process
  • +8 hours of the modeling process in 3dmax. Step-by-step tutorial on how to make sterling submachine gun parts.

  • Unwrapping & Texturing
  • +5 hours of unwrapping in Rizom UV and Texturing in Substance painter and Presentation.
  • In order to have a high quality texture, first the model was divided into three parts: metal, wood and fabric, and then we started to set the UVs in Rizom UV. The texture sets were baked in the Substance Painter and then the texturing process was done on the model.
  • Lighting & Rendering
  • In the rendering process, we used the Marmoset toolbag program to get the desired output, after importing the model and setting textures, the lighting and camera were set, and finally the output renderings that you can see in the poster.
  • Software Used:
  • 3dmax
  • Rizom UV
  • Substance Painter
  • Marmoset Toolbag

I hope y