Street Stall
Game ready model. Market Stalls fully textured, sculpted and rendered with Physical based rendering (PBR) - Shown images have been rendered in Marmoset Toolbag .The models contains lods, detailed information on the images.The model consists of two UV Maps :Table(4096x4096),Tent(4096x4096).
High Quality textures (PBR).
Textures 4096x4096 (tga) 2 UV Atlases
- Metallic
- Normal (DirectX)
- Color
- Roughness
- AO
- Verts: 3815(LOD0)2832(LOD1),1554(LOD2.),701(LOD3.)
- Edges:8165 (LOD0),7548(LOD1),4089(LOD2),1809(LOD3.)
- Faces: 4406(LOD0),4772(LOD1),2591(LOD2),1166(LOD3.)
- Tris: 6647 (LOD0),4772(LOD1),2591(LOD2),1166(LOD3.)
Polycount
File formats: -Fbx(Binary) 2019 -Fbx(ASCII) 2019 -Maya 2019
Street Stall
Street Stall
Game ready model. Market Stalls fully textured, sculpted and rendered with Physical based rendering (PBR) - Shown images have been rendered in Marmoset Toolbag .The models contains lods, detailed information on the images.The model consists of two UV Maps :Table(4096x4096),Tent(4096x4096).
High Quality textures (PBR).
Textures 4096x4096 (tga) 2 UV Atlases
- Metallic
- Normal (DirectX)
- Color
- Roughness
- AO
- Verts: 3815(LOD0)2832(LOD1),1554(LOD2.),701(LOD3.)
- Edges:8165 (LOD0),7548(LOD1),4089(LOD2),1809(LOD3.)
- Faces: 4406(LOD0),4772(LOD1),2591(LOD2),1166(LOD3.)
- Tris: 6647 (LOD0),4772(LOD1),2591(LOD2),1166(LOD3.)
Polycount
File formats: -Fbx(Binary) 2019 -Fbx(ASCII) 2019 -Maya 2019