Stylized Boots Basemesh Vol 01
Creating Boots for Characters from scratch is tedious and time consuming ,So having a nice Boots Basemesh can really speed up you workflow.
Here you can get a Stylized Boots Basemesh witch helps you create your Boots very quickly.
Features:
- Optimized Topology for SCULPTING
- Optimized Topology for Deformation(Rigging)
- Polygrouped for easy selecting and posing
- Optimized to use in any Game, Animation, VFX project
NOTE:
Details such as Folds and Seams are in layers (In the ZTL File), So you can ON/OFF or Change the Strength of Details easily.
Files:
- ZTL ( Compatible with ZBrush : 2023.2.2 and newer versions)
- FBX (Lowest and Highest subdivision level)
- OBJ (Lowest and Highest subdivision level)
NOTE:
If you have older version of ZBrush you can use FBX or OBJ files and use (Add Subdivision level -> Project All) Technique to achieve all Subdivision levels
Stylized Boots Basemesh Vol 01
Stylized Boots Basemesh Vol 01
Creating Boots for Characters from scratch is tedious and time consuming ,So having a nice Boots Basemesh can really speed up you workflow.
Here you can get a Stylized Boots Basemesh witch helps you create your Boots very quickly.
Features:
- Optimized Topology for SCULPTING
- Optimized Topology for Deformation(Rigging)
- Polygrouped for easy selecting and posing
- Optimized to use in any Game, Animation, VFX project
NOTE:
Details such as Folds and Seams are in layers (In the ZTL File), So you can ON/OFF or Change the Strength of Details easily.
Files:
- ZTL ( Compatible with ZBrush : 2023.2.2 and newer versions)
- FBX (Lowest and Highest subdivision level)
- OBJ (Lowest and Highest subdivision level)
NOTE:
If you have older version of ZBrush you can use FBX or OBJ files and use (Add Subdivision level -> Project All) Technique to achieve all Subdivision levels