Stylized Castle Wall in ZBrush and Designer | Wang Shuchang
Learn how to make a Ghibli-styled castle wall material using a hybrid workflow of Substance Designer, ZBrush, and Maya. In this tutorial, Wang Shuchang material expert at Tencent will demonstrate his personal techniques for achieving this highly-sought after look. To achieve the watercolor look, Shuchang explains how to analyze the brush strokes, and how to simulate this feeling of watercolor painting in Substance Designer.
And if you've ever made a stylized material, you know that color can sometimes be the most difficult part to achieve. Step-by-step, Shuchang will guide you through how to pick the colors, as well as how to examine the relationship between colors and shades. This tutorial is an in-depth lesson into stylized material creation, and packed full of useful tips and techniques.
About the Instructor
Wang Shuchang is a Material Artist from Shanghai, working at Tencent. He specializes in creating materials, shaders and developing material libraries for AAA games. His work includes production design for films and games.
Contents
- 11 hours of training
- Brushes
- References
- 1440 Resolution
Chapters
- Maya Base Shape
- ZBrush Detail
- Substance Designer Texture
- Render
Software Used
- Substance Designer
- ZBrush
Stylized Castle Wall in ZBrush and Designer | Wang Shuchang
Stylized Castle Wall in ZBrush and Designer | Wang Shuchang
Learn how to make a Ghibli-styled castle wall material using a hybrid workflow of Substance Designer, ZBrush, and Maya. In this tutorial, Wang Shuchang material expert at Tencent will demonstrate his personal techniques for achieving this highly-sought after look. To achieve the watercolor look, Shuchang explains how to analyze the brush strokes, and how to simulate this feeling of watercolor painting in Substance Designer.
And if you've ever made a stylized material, you know that color can sometimes be the most difficult part to achieve. Step-by-step, Shuchang will guide you through how to pick the colors, as well as how to examine the relationship between colors and shades. This tutorial is an in-depth lesson into stylized material creation, and packed full of useful tips and techniques.
About the Instructor
Wang Shuchang is a Material Artist from Shanghai, working at Tencent. He specializes in creating materials, shaders and developing material libraries for AAA games. His work includes production design for films and games.
Contents
- 11 hours of training
- Brushes
- References
- 1440 Resolution
Chapters
- Maya Base Shape
- ZBrush Detail
- Substance Designer Texture
- Render
Software Used
- Substance Designer
- ZBrush