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Stylized Flowers Pack

letsmakecoolart
(3 ratings)
Product description

Stylized Flowers Pack

You will get:

  • 42 Game Ready Garden Flower Assets [*fbx / *obj]
  • 1 texture atlas [*tga]
  • Unreal Engine scene setup 4.26+ with Foliage Master Material
  • Maya scene

Plants species:

  • Rose (6 variations) 445 - 6057 tris
  • Peony (7 variations) 1601 - 8740 tris
  • Rose Climbing (16 variations) 497- 5774 tris
  • Anemone (7 variations) 126 - 593 tris
  • Anemone Group (6 variations) 318 - 1326 tris

Texture Resolutions:

T Garden Plants Rose Atlas - 2048x2048

  • BCO
  • Color_BCO
  • Normal
  • RTAO
  • Roughness
  • Translucency
  • AO
  • Flower Mask - 256x256

UVs:

  • channel 1: overlapping;
  • channel 2: non-overlapping (for baking lightmaps)

UnrealEngine features:

  • Combine and mix it to get more interesting meshes.
  • The wind is made by vertex painting in the Foliage shader. Change Wind settings at Material Instance.
  • Use BaseColor Tint and Contrast for different colors.
  • All plants have SSS masks.
  • All plants have lightmaps.

Collision: (No)

Vertex Count: Max 7726 vert

Polycount: Max 8740 t

Stylized Flowers Pack

Product description

Stylized Flowers Pack

You will get:

  • 42 Game Ready Garden Flower Assets [*fbx / *obj]
  • 1 texture atlas [*tga]
  • Unreal Engine scene setup 4.26+ with Foliage Master Material
  • Maya scene

Plants species:

  • Rose (6 variations) 445 - 6057 tris
  • Peony (7 variations) 1601 - 8740 tris
  • Rose Climbing (16 variations) 497- 5774 tris
  • Anemone (7 variations) 126 - 593 tris
  • Anemone Group (6 variations) 318 - 1326 tris

Texture Resolutions:

T Garden Plants Rose Atlas - 2048x2048

  • BCO
  • Color_BCO
  • Normal
  • RTAO
  • Roughness
  • Translucency
  • AO
  • Flower Mask - 256x256

UVs:

  • channel 1: overlapping;
  • channel 2: non-overlapping (for baking lightmaps)

UnrealEngine features:

  • Combine and mix it to get more interesting meshes.
  • The wind is made by vertex painting in the Foliage shader. Change Wind settings at Material Instance.
  • Use BaseColor Tint and Contrast for different colors.
  • All plants have SSS masks.
  • All plants have lightmaps.

Collision: (No)

Vertex Count: Max 7726 vert

Polycount: Max 8740 t

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Product Details
Software
Release Version
1
Polycount
9000
Texture Resolution
2048 x 2048
Textures
Yes
UVs
Yes
Materials
Yes
VR-Ready
Yes