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Stylized Male Body Base Mesh 3D Model – Rigged With Ik/Fk Switch (Game/Animation Ready)

3ddisco
(1 ratings)
Product description

Stylized Male Body Base Mesh 3D Model – Rigged With Ik/Fk Switch (Game/Animation Ready)

Stylized Male Body Base Mesh 3D Model – Rigged with IK/FK Switch (Game/Animation Ready) is completely ready to be used as a starting point to develop your characters.

A clean quad-based topology character ready for animation or game integration. Includes an advanced Blender rig with IK/FK switches for both arms and legs.
Perfect as a starting point for your custom characters or animation practice.

Technical details:

  • File formats included in the package are: FBX, GLB, BLEND, OBJ, PLY, STL, ABC, DAE
  • Native software file format: BLEND
  • Polygons: 14,582 quads/29,026 tris
  • Vertices: 14,584
  • The model is rigged , UV unwrapped , and subdivision ready.
  • Only following formats contain rig and animation: BLEND, FBX, GLTF/GLB.
  • Note: Rig and IK/FK switches work fully in .BLEND; only deformation bones are supported in .FBX and .GLB.

Stylized Male Body Base Mesh 3D Model – Rigged With Ik/Fk Switch (Game/Animation Ready)

Product description

Stylized Male Body Base Mesh 3D Model – Rigged With Ik/Fk Switch (Game/Animation Ready)

Stylized Male Body Base Mesh 3D Model – Rigged with IK/FK Switch (Game/Animation Ready) is completely ready to be used as a starting point to develop your characters.

A clean quad-based topology character ready for animation or game integration. Includes an advanced Blender rig with IK/FK switches for both arms and legs.
Perfect as a starting point for your custom characters or animation practice.

Technical details:

  • File formats included in the package are: FBX, GLB, BLEND, OBJ, PLY, STL, ABC, DAE
  • Native software file format: BLEND
  • Polygons: 14,582 quads/29,026 tris
  • Vertices: 14,584
  • The model is rigged , UV unwrapped , and subdivision ready.
  • Only following formats contain rig and animation: BLEND, FBX, GLTF/GLB.
  • Note: Rig and IK/FK switches work fully in .BLEND; only deformation bones are supported in .FBX and .GLB.
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Product Details
Software
Polycount
14582
UVs
Yes
Published
2025-04-08
Updated
2025-07-01