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Stylized Phone Booth

Paulo
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Product description

Stylized Phone Booth

Stylized Phone Booth with Stylized PBR Textures. Suitable for any scene. Ready to use in any project.

Features:

.Fbx, .Obj, .Uasset and .Blend files.

Textures already applied in .Blend file (Put the textures on the same directory of blend file).

Low Poly Mesh game-ready.

Real-World Scale (centimeters).

Unreal Project 4.18+

Custom Collision for Unreal Engine 4 (Handmade).

Tris Count: 2,522.

Number of Textures: 5

Number of Textures (UE4): 3

PBR Textures (2048x2048) (PNG).

Type of Textures: Base Color, Roughness, Metallic, Normal Map and Ambient Occlusion (PNG)

Combined RMA texture (Roughness, Metallic and Ambient Occlusion) for Unreal Engine 4 (PNG).

Nomenclatures and Sufixes in Unreal Engine:

SM_ : Static Meshes.

T_ : Textures.

_BC : Base Color.

_N : Normal Maps.

M_ : Materials.

_RMA : Roughness, Metallic and Ambient Occlusion.

MI_ : Material Instances.

Stylized Phone Booth

Product description

Stylized Phone Booth

Stylized Phone Booth with Stylized PBR Textures. Suitable for any scene. Ready to use in any project.

Features:

.Fbx, .Obj, .Uasset and .Blend files.

Textures already applied in .Blend file (Put the textures on the same directory of blend file).

Low Poly Mesh game-ready.

Real-World Scale (centimeters).

Unreal Project 4.18+

Custom Collision for Unreal Engine 4 (Handmade).

Tris Count: 2,522.

Number of Textures: 5

Number of Textures (UE4): 3

PBR Textures (2048x2048) (PNG).

Type of Textures: Base Color, Roughness, Metallic, Normal Map and Ambient Occlusion (PNG)

Combined RMA texture (Roughness, Metallic and Ambient Occlusion) for Unreal Engine 4 (PNG).

Nomenclatures and Sufixes in Unreal Engine:

SM_ : Static Meshes.

T_ : Textures.

_BC : Base Color.

_N : Normal Maps.

M_ : Materials.

_RMA : Roughness, Metallic and Ambient Occlusion.

MI_ : Material Instances.

Product Details
Polycount
2522
Texture Resolution
2048 x 2048
Textures
Yes
UVs
Yes
Materials
Yes
VR-Ready
Yes