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Stylized Tree Tutorial – Complete Gaming Pipeline - No Audio

3D MOJITO
(7 ratings)
Product description
2 ratings

Stylized Tree Tutorial – Complete Gaming Pipeline - No Audio

This tutorial is not narrated. It has music only.

Hello guys, Do you want to start your career as a 3D artist in the video game industry? This tutorial gives you complete knowledge of the gaming pipeline and helps you understand apply all aspects of creating high-quality PBR assets!

In this tutorial you will learn sculpting, low poly modeling with topology, unwrap, layout, bake, PBR texture

Zbrush

In this tutorial, we will be going through the process of creating a stylized tree from the sketch to end. In this tutorial for sculpting, I use Pixologic Zbrush. you will learn all the techniques to create a high detail sculpt easily. I will show you the beginning of this tutorial on how to attempt a detailed sculpt. No blocking use in any 3d application all sculpts done in Zbrush. Mostly topics and tools covered by sculpting techniques that will enhance you sculpt to a greater level.

Maya

After complete Sculpting, we decimate all parts of the asset and move into Maya. We create Low poly modeling in Maya using topology technique. After the Low – Poly modeling process, we will jump straight into creating UV coordinates for the asset and focus on the importance of an optimized UV-Layout to get the highest texel density possible. When we are done our layout we will bake our asset. You will learn how to create perfect bakes and how to create all the maps needed for the final asset.

Substance Painter

Ri

Stylized Tree Tutorial – Complete Gaming Pipeline - No Audio

Product description
2 ratings

Stylized Tree Tutorial – Complete Gaming Pipeline - No Audio

This tutorial is not narrated. It has music only.

Hello guys, Do you want to start your career as a 3D artist in the video game industry? This tutorial gives you complete knowledge of the gaming pipeline and helps you understand apply all aspects of creating high-quality PBR assets!

In this tutorial you will learn sculpting, low poly modeling with topology, unwrap, layout, bake, PBR texture

Zbrush

In this tutorial, we will be going through the process of creating a stylized tree from the sketch to end. In this tutorial for sculpting, I use Pixologic Zbrush. you will learn all the techniques to create a high detail sculpt easily. I will show you the beginning of this tutorial on how to attempt a detailed sculpt. No blocking use in any 3d application all sculpts done in Zbrush. Mostly topics and tools covered by sculpting techniques that will enhance you sculpt to a greater level.

Maya

After complete Sculpting, we decimate all parts of the asset and move into Maya. We create Low poly modeling in Maya using topology technique. After the Low – Poly modeling process, we will jump straight into creating UV coordinates for the asset and focus on the importance of an optimized UV-Layout to get the highest texel density possible. When we are done our layout we will bake our asset. You will learn how to create perfect bakes and how to create all the maps needed for the final asset.

Substance Painter

Ri
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Tutorial Details
Skill Level
Duration
3 hours 50 minutes
Polycount
4,784