Substance Designer PBR Convert & Render - Custom Node
I decided to create my own custom output node that converts a bunch of input maps. Found it really useful having a base template that has default values so I can quickly visualize what my base heightmap, normal and HBAO looks like. Loads of controls have been added all based around my workflow.
I also recently changed my render workflow to use the new PBR Render node that Allegorithmic updated in the latest Designer 2020. Including in my node you can toggle between a coloured render and flat grey plus a texture breakdown of the maps.
Description has been added to what each group does in the main node but should be self explanatory. Also I added some render examples of how good the PBR Render makes stuff look like.
Contents Include: x1 sbs
Disclaimer: You need Substance Designer 2020.1.2 or newer.
Hope someone finds this useful for their own work.
Substance Designer PBR Convert & Render - Custom Node
Substance Designer PBR Convert & Render - Custom Node
I decided to create my own custom output node that converts a bunch of input maps. Found it really useful having a base template that has default values so I can quickly visualize what my base heightmap, normal and HBAO looks like. Loads of controls have been added all based around my workflow.
I also recently changed my render workflow to use the new PBR Render node that Allegorithmic updated in the latest Designer 2020. Including in my node you can toggle between a coloured render and flat grey plus a texture breakdown of the maps.
Description has been added to what each group does in the main node but should be self explanatory. Also I added some render examples of how good the PBR Render makes stuff look like.
Contents Include: x1 sbs
Disclaimer: You need Substance Designer 2020.1.2 or newer.
Hope someone finds this useful for their own work.