Substance Elements | Forest Leaves 001
Give your creations life by using products in the Substance Elements series. Use the Atlas by themselves or use the powerful scattering node to easily add interest to your materials.
Contents
A collection of high-quality, hyper-realistic atlases featuring forest leaves ready to be used in any project from game productions to personal projects. The clean art style of these elements allows them to work in any production from highly realistic to stylized. Pick between three different color states: fresh, dry, and dead.Substance Elements are packaged into a neat node where you can either export atlases or switch to scattering. The 'Scattering' mode lets you input your own background materials or textures, and scatter the elements across the surface. Enable 'masking' or 'color tint' to make the leaves show up where you want them, and with the colors of your choice.
Includes 8 types of leaves:
- Ash
- Aspen
- Beech
- Birch
- Chestnut
- Hazel
- Maple
- Oak.
All atlases are 4096x4096 and contains multiple variations of each element.
Output textures use Metalness PBR stack, Base Color, Normal, Height, Ambient Occlusion, Metallic and Roughnesss.
Contents: 8 sbsar files holding one atlas each. Each atlas has three color states with options for scattering on a background material or use it as an atlas.
Format
Substance Elements | Forest Leaves 001
Substance Elements | Forest Leaves 001
Give your creations life by using products in the Substance Elements series. Use the Atlas by themselves or use the powerful scattering node to easily add interest to your materials.
Contents
A collection of high-quality, hyper-realistic atlases featuring forest leaves ready to be used in any project from game productions to personal projects. The clean art style of these elements allows them to work in any production from highly realistic to stylized. Pick between three different color states: fresh, dry, and dead.Substance Elements are packaged into a neat node where you can either export atlases or switch to scattering. The 'Scattering' mode lets you input your own background materials or textures, and scatter the elements across the surface. Enable 'masking' or 'color tint' to make the leaves show up where you want them, and with the colors of your choice.
Includes 8 types of leaves:
- Ash
- Aspen
- Beech
- Birch
- Chestnut
- Hazel
- Maple
- Oak.
All atlases are 4096x4096 and contains multiple variations of each element.
Output textures use Metalness PBR stack, Base Color, Normal, Height, Ambient Occlusion, Metallic and Roughnesss.
Contents: 8 sbsar files holding one atlas each. Each atlas has three color states with options for scattering on a background material or use it as an atlas.