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Substance Reptile Resources

Product description

Substance Reptile Resources

A package containing the subjects:

  • 21 Reptile eyes substance materials in SBSAR format
  • 10 Reptile skins substance materials in SBSAR format
  • 32 Reptilians eyes alphas in JPG / TIFF format 4k resolution
  • 26 Reptilians skin alphas in JPG / TIFF format 4k resolution

    • You will receive in this package textures and alphas of reptilians creatures, containing several types of materials and alphas that can be used for various projects focused on reptilians, alien, dinosaurs, creatures and whatever else your imagination allows !

      All textures have different kind of variations that you can control through exported parameters that control various factors depending on the texture as: color, color of the veins, size of the iris, number of veins etc.

      You can Import it into Game Engines that has support to Substance from Allegorithmic

      Or export the maps using Substance Player as I did !

      • PBR - Metallic Roughness
      • Base Color
      • Roughness
      • Height/Displacement
      • Normal Map
      • Ambient Occlusion
      • Metallic
      • Cavity (mask)

        • * Dragon model is not included *


          Substances and exported textures may not be redistributed or resold unless embedded components of electronic / interactive media.

          License

          Personal, Indie/Studio Licenses are available.

          Personal licenses do

Substance Reptile Resources

Product description

Substance Reptile Resources

A package containing the subjects:

  • 21 Reptile eyes substance materials in SBSAR format
  • 10 Reptile skins substance materials in SBSAR format
  • 32 Reptilians eyes alphas in JPG / TIFF format 4k resolution
  • 26 Reptilians skin alphas in JPG / TIFF format 4k resolution

    • You will receive in this package textures and alphas of reptilians creatures, containing several types of materials and alphas that can be used for various projects focused on reptilians, alien, dinosaurs, creatures and whatever else your imagination allows !

      All textures have different kind of variations that you can control through exported parameters that control various factors depending on the texture as: color, color of the veins, size of the iris, number of veins etc.

      You can Import it into Game Engines that has support to Substance from Allegorithmic

      Or export the maps using Substance Player as I did !

      • PBR - Metallic Roughness
      • Base Color
      • Roughness
      • Height/Displacement
      • Normal Map
      • Ambient Occlusion
      • Metallic
      • Cavity (mask)

        • * Dragon model is not included *


          Substances and exported textures may not be redistributed or resold unless embedded components of electronic / interactive media.

          License

          Personal, Indie/Studio Licenses are available.

          Personal licenses do

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