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Staff Pick

Substance Utility Node | Dete Shadow Box

Daniel Thiger
(24 ratings)
Product description

Substance Utility Node | Dete Shadow Box

In a collaboration with my good friend and techartist Ppang, we decided to introduce the concept of 3d mesh creation inside Substance Designer with a new Shadow Box tool. The way it works is that you input shapes into the x,y,z inputs. These get extruded according to their axis and the end result is the intersection of all the shapes.

Features

- Create and design intricate 3d shapes directly in substance designer

- Input 2d masks for all X Y Z axis. The shapes are extruded and the resulting shape is the intersection of the combined shapes.

- Shapes can be rotated to any orientation.

A few example shapes, X, Y, Z inputs to the left and the resulting shape to the far right.

- With the outputs of position and normals you can also Texture your 3d shape using the existing triplanar node.

Limitations

- This node takes its time to calculate there is no doubt about it. The results speak for themselves but use it with a bit of patience.

- Because of the shape generation slicing process, there is a bit of noise artifacts along the surface, for best results combine it with a ‘Blur HQ‘ node (0,3 and quality 1).

- Twisting does not yet work with Position and Normal outputs.

Contents

1 Sbsar file

Created using Substance Designer 10.1.1

License

Personal, Small Business, and Studio/

Staff Pick

Substance Utility Node | Dete Shadow Box

Product description

Substance Utility Node | Dete Shadow Box

In a collaboration with my good friend and techartist Ppang, we decided to introduce the concept of 3d mesh creation inside Substance Designer with a new Shadow Box tool. The way it works is that you input shapes into the x,y,z inputs. These get extruded according to their axis and the end result is the intersection of all the shapes.

Features

- Create and design intricate 3d shapes directly in substance designer

- Input 2d masks for all X Y Z axis. The shapes are extruded and the resulting shape is the intersection of the combined shapes.

- Shapes can be rotated to any orientation.

A few example shapes, X, Y, Z inputs to the left and the resulting shape to the far right.

- With the outputs of position and normals you can also Texture your 3d shape using the existing triplanar node.

Limitations

- This node takes its time to calculate there is no doubt about it. The results speak for themselves but use it with a bit of patience.

- Because of the shape generation slicing process, there is a bit of noise artifacts along the surface, for best results combine it with a ‘Blur HQ‘ node (0,3 and quality 1).

- Twisting does not yet work with Position and Normal outputs.

Contents

1 Sbsar file

Created using Substance Designer 10.1.1

License

Personal, Small Business, and Studio/

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