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Substance Utility Node | Pipe Tool

Daniel Thiger
(24 ratings)
Product description

Substance Utility Node | Pipe Tool

Introducing a collaboration with Marco Vitale (https://linktr.ee/marcovitale.art). This node allows you to use a SVG or Bitmap input to generate grid aligned pipes inside Substance Designer. A great way to add interest to any type of hard surface texture project. This tool is very versatile and supports Grayscale, RGB and Normal map pieces. So it can do much more than just pipes. The only limitation is your own imagination.

Set the grid scale (for example 8x8) and start painting according to the supporting lines. You can switch between using only 90 degree angles or choose to also use 45 degree pieces.

The project comes with two sets of atlases, one is the pipes you see in this post and the other is flat generic shapes. You can also create your own pieces either in Substance Designer directly or Photoshop or build / bake out 3d assets from your favorite 3d tool.

On the left side the tool is in action using random inputs; and to the right I'm using text as input. You can see that the tool is trying to make sense of the input rebuilding as I rotate. Use this tool to create something specific with ease, since all you need to do is paint a mask. You can also use it to generate intricate patterns / designs by using random noise as input.

To check out the examples, extract all files from Pipe_Tool.zip into a folder. Open the Pipe_Tool_Examples.s

Substance Utility Node | Pipe Tool

Product description

Substance Utility Node | Pipe Tool

Introducing a collaboration with Marco Vitale (https://linktr.ee/marcovitale.art). This node allows you to use a SVG or Bitmap input to generate grid aligned pipes inside Substance Designer. A great way to add interest to any type of hard surface texture project. This tool is very versatile and supports Grayscale, RGB and Normal map pieces. So it can do much more than just pipes. The only limitation is your own imagination.

Set the grid scale (for example 8x8) and start painting according to the supporting lines. You can switch between using only 90 degree angles or choose to also use 45 degree pieces.

The project comes with two sets of atlases, one is the pipes you see in this post and the other is flat generic shapes. You can also create your own pieces either in Substance Designer directly or Photoshop or build / bake out 3d assets from your favorite 3d tool.

On the left side the tool is in action using random inputs; and to the right I'm using text as input. You can see that the tool is trying to make sense of the input rebuilding as I rotate. Use this tool to create something specific with ease, since all you need to do is paint a mask. You can also use it to generate intricate patterns / designs by using random noise as input.

To check out the examples, extract all files from Pipe_Tool.zip into a folder. Open the Pipe_Tool_Examples.s

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