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SUPERMARINE SPITFIRE MK XIV 610th Squadron

Carlo Cestra
(0 ratings)
Product description

SUPERMARINE SPITFIRE MK XIV 610th Squadron

SUPERMARINE SPITFIRE MK XIV Color scheme: 610th Squadron, RAF, January 1944

GENERAL INFO The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original. Textures: Raw rgb, diffuse, specular, reflection, trasparency and two bump maps Textures size: 8k The archive includes two additional Raw rgb textures (clean and custom) and decals to customize your model. Modeling, texturing and setup are all made with Lightwave. Due to different way to handling texture values, probably you have to correct texture settings when use the object with other software. Regarding the textures, I suggest you to not use the Diffuse Map I provide unless you need a static render. Inside Images folder there is the Custom subfolder where you can find two additional color textures (clean and custom) and some decals. The clean version is the same of the original one without scratches and dirty. The custom version has only the camouflage colors without decals, scratches and dirty to permit you to customize your aircraft.

LIGHTWAVE The Lightwave scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators, landing gears, propeller and other stuffs. You can pick each item using the simple interface framed by the camera named 'Controls Selection Camera'. When you open the scene you will find this interface

SUPERMARINE SPITFIRE MK XIV 610th Squadron

Product description

SUPERMARINE SPITFIRE MK XIV 610th Squadron

SUPERMARINE SPITFIRE MK XIV Color scheme: 610th Squadron, RAF, January 1944

GENERAL INFO The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original. Textures: Raw rgb, diffuse, specular, reflection, trasparency and two bump maps Textures size: 8k The archive includes two additional Raw rgb textures (clean and custom) and decals to customize your model. Modeling, texturing and setup are all made with Lightwave. Due to different way to handling texture values, probably you have to correct texture settings when use the object with other software. Regarding the textures, I suggest you to not use the Diffuse Map I provide unless you need a static render. Inside Images folder there is the Custom subfolder where you can find two additional color textures (clean and custom) and some decals. The clean version is the same of the original one without scratches and dirty. The custom version has only the camouflage colors without decals, scratches and dirty to permit you to customize your aircraft.

LIGHTWAVE The Lightwave scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators, landing gears, propeller and other stuffs. You can pick each item using the simple interface framed by the camera named 'Controls Selection Camera'. When you open the scene you will find this interface

Product Details
Category
Polycount
228,081
Textures
Yes
UVs
Yes
Published
2022-12-08
Updated
2022-12-18