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Surreal Labworks

Chetan Biswas
(0 ratings)
Product description

Surreal Labworks

This is a small Indoor Environment inspired by the 19th Century American Gilded Age of Art Nouveau style of architecture.

Featuring a small collection of Lamps, Walls, Ceilings, Pillars and Floor Meshes. Suitable for setting up as a background platform for showcasing your custom Assets & 3D Props.

Developed on RTX 3060 GPU with 32 GB RAM and 5950x Ryzen CPU. (Approx 35-40 fps on HD)

Features:

High Quality Richly detailed Assets

  • 3x Pillars
  • 3x Walls
  • 3x Roof Meshes
  • 3x Arches and Wall Bases
  • 3x Lamps
  • 2x FurBalls (For Testing)

Fully Customizable and Parameterized Material Instances.

  • Change Color, Roughness, Emissive, Normals and RGB Masks

Fully Customizable Blueprints with Detailed DropDown Lists for Assistance

  • Enums (Drop Down Lists)
  • Parameters & Variables
  • Lights ON/OFF
  • Hierarchical Instances for Optimization

Demo Map fully Ray Traced with Reflections, AO, GI & Translucency. (Developed on RTX 3060 12GB)

Number of Meshes: 46x

Collision: Yes

Vertex Count: 5k - 200k (Approx)

LODs: Yes

Materials: 9x

Material Instances: 55x

Surreal Labworks

Product description

Surreal Labworks

This is a small Indoor Environment inspired by the 19th Century American Gilded Age of Art Nouveau style of architecture.

Featuring a small collection of Lamps, Walls, Ceilings, Pillars and Floor Meshes. Suitable for setting up as a background platform for showcasing your custom Assets & 3D Props.

Developed on RTX 3060 GPU with 32 GB RAM and 5950x Ryzen CPU. (Approx 35-40 fps on HD)

Features:

High Quality Richly detailed Assets

  • 3x Pillars
  • 3x Walls
  • 3x Roof Meshes
  • 3x Arches and Wall Bases
  • 3x Lamps
  • 2x FurBalls (For Testing)

Fully Customizable and Parameterized Material Instances.

  • Change Color, Roughness, Emissive, Normals and RGB Masks

Fully Customizable Blueprints with Detailed DropDown Lists for Assistance

  • Enums (Drop Down Lists)
  • Parameters & Variables
  • Lights ON/OFF
  • Hierarchical Instances for Optimization

Demo Map fully Ray Traced with Reflections, AO, GI & Translucency. (Developed on RTX 3060 12GB)

Number of Meshes: 46x

Collision: Yes

Vertex Count: 5k - 200k (Approx)

LODs: Yes

Materials: 9x

Material Instances: 55x

Product Details
Release Version
5.1
Polycount
50000
Texture Resolution
4096 x 4096
Textures
Yes
UVs
Yes
Materials
Yes
Published
2023-03-17
Updated
2023-03-17