Surreal Labworks
This is a small Indoor Environment inspired by the 19th Century American Gilded Age of Art Nouveau style of architecture.
Featuring a small collection of Lamps, Walls, Ceilings, Pillars and Floor Meshes. Suitable for setting up as a background platform for showcasing your custom Assets & 3D Props.
Developed on RTX 3060 GPU with 32 GB RAM and 5950x Ryzen CPU. (Approx 35-40 fps on HD)
Features:
High Quality Richly detailed Assets
- 3x Pillars
- 3x Walls
- 3x Roof Meshes
- 3x Arches and Wall Bases
- 3x Lamps
- 2x FurBalls (For Testing)
Fully Customizable and Parameterized Material Instances.
- Change Color, Roughness, Emissive, Normals and RGB Masks
Fully Customizable Blueprints with Detailed DropDown Lists for Assistance
- Enums (Drop Down Lists)
- Parameters & Variables
- Lights ON/OFF
- Hierarchical Instances for Optimization
Demo Map fully Ray Traced with Reflections, AO, GI & Translucency. (Developed on RTX 3060 12GB)
Number of Meshes: 46x
Collision: Yes
Vertex Count: 5k - 200k (Approx)
LODs: Yes
Materials: 9x
Material Instances: 55x
Surreal Labworks
Surreal Labworks
This is a small Indoor Environment inspired by the 19th Century American Gilded Age of Art Nouveau style of architecture.
Featuring a small collection of Lamps, Walls, Ceilings, Pillars and Floor Meshes. Suitable for setting up as a background platform for showcasing your custom Assets & 3D Props.
Developed on RTX 3060 GPU with 32 GB RAM and 5950x Ryzen CPU. (Approx 35-40 fps on HD)
Features:
High Quality Richly detailed Assets
- 3x Pillars
- 3x Walls
- 3x Roof Meshes
- 3x Arches and Wall Bases
- 3x Lamps
- 2x FurBalls (For Testing)
Fully Customizable and Parameterized Material Instances.
- Change Color, Roughness, Emissive, Normals and RGB Masks
Fully Customizable Blueprints with Detailed DropDown Lists for Assistance
- Enums (Drop Down Lists)
- Parameters & Variables
- Lights ON/OFF
- Hierarchical Instances for Optimization
Demo Map fully Ray Traced with Reflections, AO, GI & Translucency. (Developed on RTX 3060 12GB)
Number of Meshes: 46x
Collision: Yes
Vertex Count: 5k - 200k (Approx)
LODs: Yes
Materials: 9x
Material Instances: 55x