Survivor
The character is divided into parts for customization:
- Body (7124 faces)
- Hair (3267 faces)
- Beard (4206 faces)
- Hat (412 faces)
- Wrist protection (802 faces)
- Backpack (1218 faces)
- 3 types of weapons (Bat (132 faces), Machete (162 faces), Road sign (150 faces))
There are two versions of the mesh:
- All parts are combined into one mesh
- Everything is split into separate meshes Each part has LODs
Rigged: Yes
Rigged to Epic skeleton: Yes (added bones for eyes and a socket for weapons)
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Yes
Number of Animations: 20
- Idle
- Walk
- Run
- Battle Idle
- Attack 1
- Attack 2
- Attack 3
- Hit
- Death
- Weapon Idle
- Weapon Walk
- Weapon Run
- Attack1
- Attack2
- Jump In
- Jump In Weapon
- Fall
- Jump Out
- Jump Out Weapon
- Pick Up
Animation types: In-place
Number of characters: 1
Vertex counts of characters: 8,873 verts.
Number of Materials: 5
Number of Textures: 13 (Color, Normal, Roughness, AO, Metallic)
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Survivor
Survivor
The character is divided into parts for customization:
- Body (7124 faces)
- Hair (3267 faces)
- Beard (4206 faces)
- Hat (412 faces)
- Wrist protection (802 faces)
- Backpack (1218 faces)
- 3 types of weapons (Bat (132 faces), Machete (162 faces), Road sign (150 faces))
There are two versions of the mesh:
- All parts are combined into one mesh
- Everything is split into separate meshes Each part has LODs
Rigged: Yes
Rigged to Epic skeleton: Yes (added bones for eyes and a socket for weapons)
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Yes
Number of Animations: 20
- Idle
- Walk
- Run
- Battle Idle
- Attack 1
- Attack 2
- Attack 3
- Hit
- Death
- Weapon Idle
- Weapon Walk
- Weapon Run
- Attack1
- Attack2
- Jump In
- Jump In Weapon
- Fall
- Jump Out
- Jump Out Weapon
- Pick Up
Animation types: In-place
Number of characters: 1
Vertex counts of characters: 8,873 verts.
Number of Materials: 5
Number of Textures: 13 (Color, Normal, Roughness, AO, Metallic)
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