Sylvanas Vol 16: Pose and Render
If you want to see this Sylvanas Zbrush Pose and Render course, it is necessary to have knowledge of the previous volumes, so you will have no difficulty assimilating the course information, so if you are a beginner student, I invite you to do the Sylvanas Zbrush volume Vol 1: Body and Head, Sylvanas Zbrush Vol 2: Armor and Sylvanas Vol 3: Texture if you have not already taken it.
You will use a set of tools that will allow you a controlled work of the shapes. You will apply advanced techniques to optimize your time and your workflow. I will explain how to generate the form by levels of detail.
Through 22 classes you can learn everything you need to pose and render Sylvanas correctly and the recommendations to apply this knowledge to your future projects.
The course addresses the following topics:
- The decimation of the body, armor, and props.
- Body posture, armor and props.
- Render.
- Turntable.
This knowledge will be part of your tools as a professional, it will represent a differentiator against those who ignore the contribution that anatomy makes to a job of creating quality characters, no matter if it is realistic, cartoon, manga or any style you choose.
Sylvanas Vol 16: Pose and Render
Sylvanas Vol 16: Pose and Render
If you want to see this Sylvanas Zbrush Pose and Render course, it is necessary to have knowledge of the previous volumes, so you will have no difficulty assimilating the course information, so if you are a beginner student, I invite you to do the Sylvanas Zbrush volume Vol 1: Body and Head, Sylvanas Zbrush Vol 2: Armor and Sylvanas Vol 3: Texture if you have not already taken it.
You will use a set of tools that will allow you a controlled work of the shapes. You will apply advanced techniques to optimize your time and your workflow. I will explain how to generate the form by levels of detail.
Through 22 classes you can learn everything you need to pose and render Sylvanas correctly and the recommendations to apply this knowledge to your future projects.
The course addresses the following topics:
- The decimation of the body, armor, and props.
- Body posture, armor and props.
- Render.
- Turntable.
This knowledge will be part of your tools as a professional, it will represent a differentiator against those who ignore the contribution that anatomy makes to a job of creating quality characters, no matter if it is realistic, cartoon, manga or any style you choose.