Takebuilder - Beta
TakeBuilder is currently in BETA cycle.
Price will increase after BETA.
———————————————————————————————————————————————————————————————————————————
What is TakeBuilder?
TakeBuilder is a Blender addon designed to simplify building long animation takes from your collection of pre-made clips. Perfect for pre-viz and cinematics, TakeBuilder ensures precise event timing and positioning. Speed up your workflow with features like auto seamless looping for source clips and path following, letting you iterate rapidly and nail your shot every time.
The Situation
I'm creating a previz/mockup video for my action game, where the character runs around and fights a building-size monster. The animation involves repetitive actions such as running, rolling, and attacking, which I'd like to reuse to avoid tedious keyframing.
Initially, I considered using Blender's Nonlinear Animation (NLA) tool, but I soon realized it only offers control over time, not space. Since cinematics require precise placement and timing, I need to play specific actions along curves or at exact points. This led me to search for a more suitable solution.
———————————————————————————————————————————————————————————————————————————
Solving The Problem</
Takebuilder - Beta
Takebuilder - Beta
TakeBuilder is currently in BETA cycle.
Price will increase after BETA.
———————————————————————————————————————————————————————————————————————————
What is TakeBuilder?
TakeBuilder is a Blender addon designed to simplify building long animation takes from your collection of pre-made clips. Perfect for pre-viz and cinematics, TakeBuilder ensures precise event timing and positioning. Speed up your workflow with features like auto seamless looping for source clips and path following, letting you iterate rapidly and nail your shot every time.
The Situation
I'm creating a previz/mockup video for my action game, where the character runs around and fights a building-size monster. The animation involves repetitive actions such as running, rolling, and attacking, which I'd like to reuse to avoid tedious keyframing.
Initially, I considered using Blender's Nonlinear Animation (NLA) tool, but I soon realized it only offers control over time, not space. Since cinematics require precise placement and timing, I need to play specific actions along curves or at exact points. This led me to search for a more suitable solution.
———————————————————————————————————————————————————————————————————————————
Solving The Problem</