Texturing 3D Scans with Substance Painter
I wrote this tutorial to enable any 3d Artist at beginner (and more advanced level) to quickly process any raw 3D scans with no textures, and texture them in Substance Painter, using 3 differnt workflows and multiple materials ( Wood, Marble, Bronze, Copper etc) while using ZBrush as a starting point to clean up topology and UV unwrap the 3d scan mesh. We shall have a look at different ways to give life to your 3D scans based on different scenarios.
Contains: 3 videos of real time tutorial (no time lapse) of a total of 3strong5 length, a PDF with detailed step by step workflow, some 3dscans and lots of Substance Painter Materials (Wood, marble, metal etc)
Texturing 3D Scans with Substance Painter
Texturing 3D Scans with Substance Painter
I wrote this tutorial to enable any 3d Artist at beginner (and more advanced level) to quickly process any raw 3D scans with no textures, and texture them in Substance Painter, using 3 differnt workflows and multiple materials ( Wood, Marble, Bronze, Copper etc) while using ZBrush as a starting point to clean up topology and UV unwrap the 3d scan mesh. We shall have a look at different ways to give life to your 3D scans based on different scenarios.
Contains: 3 videos of real time tutorial (no time lapse) of a total of 3strong5 length, a PDF with detailed step by step workflow, some 3dscans and lots of Substance Painter Materials (Wood, marble, metal etc)