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Texturing XYZ Multi Channel - Smart Material

Felix
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Product description
1 ratings

Texturing XYZ Multi Channel - Smart Material

Texturing XYZ Multi Channel  Smart Material for Substance Painter

This smart material gives you the possibility to project  XYZ Multi-Channels maps inside Substance Painter, all at once!
By making use of the Projection tool inside Substance Painter, and the high-quality library of XYZ Multi-Channels Faces, it is really simple to recreate hyperrealistic skin textures in a short time.

YOUTUBE TUTORIAL https://www.youtube.com/watch?v=NHfJtwLC9vU  by Sebastian Lapthorne**

Why do I need this Smart Material?

  • You can project at once: Color, Displacement, Secondary and Tertiary maps
  • Instant visual feedback on what you've done, and possibility to fix any error
  • Adjustable height intensity
  • No baked normal details will be overridden
  • Supports Utility Maps (Hemoglobin, Melanin and "Specular") from version 1.2 on

    • Contents :
      - XYZ MultiChannel for SubstancePainter.spsm
      - README.txt
      - Example images
      - Export Presets
      - Older versions
      - YouTube tutorial link

      Hope you like it, cheers!

      -------------------------------------------------------------------------------------------------------------------------

      Requirements :
      - Substance Painter 2020.2

Texturing XYZ Multi Channel - Smart Material

Product description
1 ratings

Texturing XYZ Multi Channel - Smart Material

Texturing XYZ Multi Channel  Smart Material for Substance Painter

This smart material gives you the possibility to project  XYZ Multi-Channels maps inside Substance Painter, all at once!
By making use of the Projection tool inside Substance Painter, and the high-quality library of XYZ Multi-Channels Faces, it is really simple to recreate hyperrealistic skin textures in a short time.

YOUTUBE TUTORIAL https://www.youtube.com/watch?v=NHfJtwLC9vU  by Sebastian Lapthorne**

Why do I need this Smart Material?

  • You can project at once: Color, Displacement, Secondary and Tertiary maps
  • Instant visual feedback on what you've done, and possibility to fix any error
  • Adjustable height intensity
  • No baked normal details will be overridden
  • Supports Utility Maps (Hemoglobin, Melanin and "Specular") from version 1.2 on

    • Contents :
      - XYZ MultiChannel for SubstancePainter.spsm
      - README.txt
      - Example images
      - Export Presets
      - Older versions
      - YouTube tutorial link

      Hope you like it, cheers!

      -------------------------------------------------------------------------------------------------------------------------

      Requirements :
      - Substance Painter 2020.2

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